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Thread: MLlib V. 1.0 (DS Multi-Touch Library)

                  
   
  1. #1
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    NDS MLlib V. 1.0 (DS Multi-Touch Library)

    News/release from Hillbilly

    I finally finished my library based on Felix's code (http://blog.dev-scene.com/felix/2007...ltitouch-demo/) and thought to release it with one demo in it. (I'll keep the photo demo to myself for now..). The demo is a little drumming application. Pretty simple but it still has some bugs. Please post back about any findings regarding this library. All hail the Nintendo DS and PAlib!

    Thanks, hillbilly.

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  2. #2
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    Default

    Ive discussed this allot with a friend.

    If this is working how I expect it to be, the idea of multi-touch comes from taking the avarage between the two pressed points. I.E. the middle point between the two or more places your touching.
    If this is the case, in reality the ds would see the first point press, and the see a stylus drag/jerk to the center point between point 1 and point 2.
    In the principle, having a game/ app that used both single and multitouch might confuse the situation allot... tho it all depends on what gestures are used whether the desired effect will/can be pulled off.
    Im not sure you could get it to recognise the "rotating images" effect that wee see on multi-touch devices like the iphone / MS table.

  3. #3

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    Well, see for yourself :

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