Custom animations may be made for the next release If I can get that far :P
This will smooth out some of the problems we had but it will also limit custom content...
Best homebrew game out. I would say you guys won the compo for sure.
suggestions: 1) make it where it looks like the people are walking back and left and right 2) maybe more rapid fire with different weapons 3) use R as fire 4) and possibly little nicer main menu
but anyways you guys are the best this is a really sick game.
Yes i can unwrap in either Max or Maya. and create textures in photoshop.Can you UVW Unwrap?
I need some help in that area for some models that are to be made the the next release
I looked at the textures that you supplied with the 0.1 beta, so I know the texture limitations now. I can make some kick ass textures for the aztec level, give them a egpytain style. Or another level. Just trying to help out where I can.
Email or PM the stuff you want me to work on.
Below are some textures to try out. they are JPGs to display.
Nice Game guys this has defentaly gota be the best hombrew out right now... but I do have some other stuff to say lol.
Well I have some suggestions...
1.Making The anlog stick into an aimer with a Icon on the screen for aiming and the XOsquare and Triangle into the movments with R as Shoot and L as Jump(Just gives it more of a FPS feel if you know what I mean)
2.Add multiplayer
3.new levels
4.Sound/Music-(not that It realy matters)
5.Mabey like some actual goals/Story line for single player rather then just killing bots over and over.
Well Thats All I got I will let you know if I can think of any thing else that would be cool if u added it.
hey guys, suport & feedback regarding iris has been great. I have been kicking in my head around ideas for what will be in future builds. Here is a temporary list of what I will be working on for version .2 & .3. I also will list what will come in due time but no planned release on it. I will try very hard to get .2 out asap but it might be 1-2 weeks. Feel free to comment on the list.
Version 0.2
.) MD3 Suport
.) Tweaked input
.) Increase speed
.) Animation speed corrections
.) Bullet Limit
.) Textured bullet (no more red square)
.) Less restrictive movement
.) MD2 Fixes
.) Bot Fixes
.) Fix Lightmaps (current turned off and using vertex colors, why its so bright)
.) Health & Weapon pickups
Version 0.3
.) Polygon Surface Clipping (will improve things emencly)
.) Wifi
.) Heavly improved Bots
.) Game Modes (Ctf, Team Dm, Dm, ...).
.) 3D viewing, firing & movement (ie more like quake and less like doom)
.) Jumping
Version 0.X
.) MD4 Suport
.) Unreal Bsp Trees < maybe, unsure atm.
.) Sound
Thats about all I can think of atm. I'll modify the list as i see fit & when i am happy. I will make a new post with the official list.
ahh its npOriginally Posted by Produkt
just let me know
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you might think about renaming it the Frankenstein engine...Originally Posted by PSmonkey
has support for Unreal BSP's every been done in a homebrew engine?
I also would like to suggest:
Support for OGG's and naturally WAV's and MP3's.. and mabey for some of the quake 2 & 3 formats.
This might be a bitch.. but if you have seen sauerbraten
( http://sauerbraten.org/ ) you know that its light rendering is amazing. I wonder if rendering in a similar way would kill the psp's memory.
One suggestion I might make is to go ahead and allow for changes to 3rd person and overhead... because you KNOW that some guy is going to want to make some kind of RPG or RTS so lets go on ahead and humor them XD. Also the sidescrolling mod for quake 2 was alot of fun.![]()
Melee weapons: PUT THE MODELERS TO WORK. If you remember shadow warriors you remember the sword... and the sword kicked ass. And there is dooms chainsaw and Quakes Axe and UT's impact hammer... EVERY FPS NEEDS MELEE!!!
1timeuser,
When i get to audio i plan to implement wav, mp3 & maybe ogg.
I have no idea on unreal bsp being used in a homebrew project but I did stumble onto a very good document explaining the bsp fileformat. It would just take a little time to implement and make the engine suport more then one bsp system.
I am somewhat familiar with cube & that engine you posted. Actualy I don't think they are doing anything special for lighting. I think it's just all lightmaps. Iris suports lightmaps (since being based on my q3 bsp viewer) but due to time restrictions and the need to write tools, I disabled the lightmaps. So everything comes out really white and very meh because it's trying to add solid white and other colors on top of the texture color.
All the lighting will be heavly improved in future builds (back to the screenshots of my q3 bsp viewer).
For weapons, yes more is needed period. It just takes time to get though them. I am thinking a shotgun & rapid fire gun will be the next 2.
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