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Thread: WiiDoom 0.4 bugfixes so far

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Rev WiiDoom 0.4 bugfixes so far

    Steve Corey has posted some news on the port of Doom for the Nintendo Wii:

    Here's what's fixed so far in the new version:

    When you finish the game, you can now advance through the "cast"

    Fixed config file saving/loading
    Enabled classic stairbuilding by default
    IR Crosshair can be disabled in the menu
    IR Crosshair only appears when in a level (not automap, etc..)
    Vertical resolution adjusted so the entire screen fits. (bottom and top used to be offscreen)
    Fixed Twilight input bug (finally)
    I may be adding a few more bugfixes, and I'm almost done with the "big" new feature.

    Look for a release fairly soon...

    http://wiidevelopment.blogspot.com/2...es-so-far.html

  2. #2
    DCEmu Pro XDelusion's Avatar
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    Oh yes, keep up the good work!

    Now to see the DS port get some much needed updates...

    ...the two could co-op and death match over wireless networks...

  3. #3
    DCEmu Rookie ChaoticanarchyX's Avatar
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    Im still waiting on a Quake 2 port dammit xD

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