Oh yes, keep up the good work!
Now to see the DS port get some much needed updates...
...the two could co-op and death match over wireless networks...
Steve Corey has posted some news on the port of Doom for the Nintendo Wii:
Here's what's fixed so far in the new version:
When you finish the game, you can now advance through the "cast"
Fixed config file saving/loading
Enabled classic stairbuilding by default
IR Crosshair can be disabled in the menu
IR Crosshair only appears when in a level (not automap, etc..)
Vertical resolution adjusted so the entire screen fits. (bottom and top used to be offscreen)
Fixed Twilight input bug (finally)
I may be adding a few more bugfixes, and I'm almost done with the "big" new feature.
Look for a release fairly soon...
http://wiidevelopment.blogspot.com/2...es-so-far.html
Oh yes, keep up the good work!
Now to see the DS port get some much needed updates...
...the two could co-op and death match over wireless networks...
Im still waiting on a Quake 2 port dammit xD
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