Results 1 to 9 of 9

Thread: dotHACK Game Series poted to psp

                  
   
  1. #1
    DCEmu Newbie hacker94's Avatar
    Join Date
    Aug 2008
    Location
    Selby, England
    Posts
    27
    Rep Power
    0

    psp dotHACK Game Series poted to psp

    I was thinking ...........well i wasnt (never do) that a ported version of one of the dotHACK games from the ps2 to the psp would be awesome if anyone has any views or opinions please reply.

  2. #2
    DCEmu Regular Tesseract's Avatar
    Join Date
    Oct 2006
    Age
    45
    Posts
    486
    Rep Power
    67

    Default

    That's not going to happen. Aside from the "no source - no port" note stickied up, porting something from PS2 to PSP would at best require a full engine rewrite. At worst, it'd be impossible. Plus, the later 'episodes' of both DotHack series got close to capping out a DVD. Storage Space would be unfriendly for that kind of thing.

    That said, there might be smaller dothack-inspired projects possible. I could definitely see someone making a homebrew version of Crimson Vs.

  3. #3
    DCEmu Old Pro Wally's Avatar
    Join Date
    Oct 2005
    Posts
    1,170
    Rep Power
    77

    Default

    I don't understand why people don't know what a source code is..

    Wally

  4. #4
    DCEmu Legend ICE's Avatar
    Join Date
    Aug 2006
    Age
    35
    Posts
    3,697
    Blog Entries
    6
    Rep Power
    109

    Default

    Quote Originally Posted by Wally View Post
    I don't understand why people don't know what a source code is..

    Wally
    See the flaw in your thinking is in assuming that all people arent idiots until proven otherwise. :rofl:

  5. #5

    Default

    yes well i personally believe that they could do it. There have been many arguments and comparisons between the PS2 and PSP questioning weather or not its as powerfull as the ps2. They have concluded afer extensive testing that it is indead as powerful as the ps2 the problem in porting a game like .hack// to the psp from the ps2 is not the processing power needed but infact the fact that it took 4 discs and 4 releases just to make original complete. Thatll mean rewriting the games 4 times just to make i work properly and no one wants to go through that. there is also the issue with the L buttons...theres only one set and if they DO plan to port ps2 games to the psp theyll need to upgrade the psp a little add a 2nd joystick for camera issues and a 2nd set of L buttons as well as making he joysticks a 3rd set of L buttons. basically they'll have o take a ps2 controller and glue a screen to it...its just too much work atm to do. They are already releasing the PSP3000 with upgraded stuff but it's just not enough if you ask me to give it a whole new name like 3000.

    in anycase what they should do INSTEAD of porting is make a whole new game....base it off of another part of the .hack time line or just make up a whole new plot, add some character customization, more free roaming in town, online mode, and a few others. but that would be saved for the ps3 most likely cuz adding an online mode for a game like that just for psp is just weak lol

  6. #6
    DCEmu Regular Tesseract's Avatar
    Join Date
    Oct 2006
    Age
    45
    Posts
    486
    Rep Power
    67

    Default

    They DID try an online dothack game. Look up .hack//FRAGMENT. It was only released in Japan and fared rather poorly.

    I agree, though, that if they're ever going to bring dothack to the PSP, it would have to be a new series. After GU, however, they're in some pretty tricky territory. You can only retell the same story so much before it starts to get stale and the novelty wears off.

    I really do think we've seen the last of the dothack universe, but if they do it well, I wouldn't mind being proved wrong.

  7. #7

    Default

    Yes i know about fragment and it failed miserably but that was on PS2 and it failed because it didn't relay the same feeling people got from the anime when they played the real thing. The anime makes [the world] out to be a mystical game that always seems to change on its own due to the "black box" in the game data. I mean cmon it randomly generated NPC's that ran wild in [the world] acting like normal players, chatting, talking, exploring, fighting, and more. then there was the events, and the actual world people played in. It seemed.......idk...Alive. Truely unique you know? the visors added to that feeling. So conveying a realistic feeling from a visor to a monitor...it's just not he same.

    as for the "last of the dothack universe" you are sadly mistaken. Do you understand just how much time inbetween .hack ROOTS (GU included) and the original .hack//Sign, (PS2 game included cuz its the same time) there is? a yr passes between the two time frames between [the world] and [the world]R2


    what they basically did was bring all the of the 3 time frames (.hack//sign, .hack//PS2, and .hack//Legend) together and make you play out the original ps2 games online......thats all it was basically. It just wasn't the same *sigh*


    what they REALLY should have done was use the ORIGINAL story line for [the world] since the company that made [the world] isn't actually real using it isn't against the rules.

    that year bugs took over, issues arose, and above all else upgrades and changes were made to [the world] that they never actually mentioned at all, or went into details about. and then finally......Aura the goddess, left [the world] to leave the players fending for themself. What do you think happened at that time that caused her to want to leave? how about a story about that?
    Last edited by Silvernirvash; November 3rd, 2008 at 04:03.

  8. #8
    DCEmu Newbie hacker94's Avatar
    Join Date
    Aug 2008
    Location
    Selby, England
    Posts
    27
    Rep Power
    0

    Default

    thanks for all your replys hope many more come

    just so you know i do know wat source code is i wasnt saying lets port lets port i was thinking wouldnt it be cool if there was a .hack game on psp

    less hasty
    stop jumping to conclusions plsse
    no offence intended

  9. #9
    DCEmu Newbie
    Join Date
    Aug 2007
    Posts
    26
    Rep Power
    0

    Default

    I agree that a .hack// for PSP would be awesome. However, I also agree that the system's restrictions kind of bar porting and limit the ideas available for new games. I have thought up many different versions of a .hack// that could come to psp, and one of my little dreams seemed to be the best. It could be a simple, PSO-type affair, just with persistent root towns within servers. Not the ingame servers, though, servers for different regions, for example. Exchange member address with a few people, go on a dungeon raid, but there would still be story characters and such. As far as story, something new would be nice, rather than a reiteration or continuation of an anime, novel or game series already in the .hack// universe. It would end up a lot like the .hack// games on PS2, but with character creation, online and a few downgrades to accomodate the system, such as cutting out some content, downsampling music, making movies a different way to use less space, such as (very compressed) anime movies ala Star Ocean and Tales of, and some control tweaks. In fact, I even have a control map I dreamt up before. It's in the spoiler marks to save space.
    Spoiler!

    In short, yes, it would be possible with a few tweaks. However, I don't think Bandai has any plans to do it. The closest we will probably ever get is a homebrew game akin to The World: R1 that was once on the cyberconnects website. But I would be satisfied with that

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •