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Thread: Super Smash Bros 64 Remake

                  
   
  1. #11
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    Well I'm only making the 3d parts of the game, I have no control over the coding All of my stuff is pretty much done though, but My Brothers computer died so he can't work on the game till he gets a new one... So it'll be a while before there's any type of demo. I did however finish two more stages




    I'll update this once I can get something running on DS.

  2. #12

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    your arenas look incredible. your character models are just a little bit off, and it's not even something easy to describe, but it's basically a not quite right arm position and the like.

    I love the fact that you're trying for a 3d model situation, but I will point out that the most important thing for smash bros is making sure that the hit boxes and smash attacks, etc move properly. I wouldn't even mind the 2D smash bros, but there are still issues with just basic characters moving around and that totally turned me off from it

  3. #13
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    Well, I had to make them as low polygon as I could (and it was my first time making Nintendo characters :P) But, the pics showing the characters are much larger than they will be on the DS screen, I think everything will look quite nice moving on the DS. Gonna be a ton of animations for me to make, should be fun As for the hit boxes, they may be 2d still, since everything moves in 2d. We have a few ideas for it so that should be no problem.

  4. #14
    DCEmu Newbie Sonicdude1995's Avatar
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    umm, nice! cant wait 4 beta!

  5. #15

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    I made a post a long time ago on all the things I wanted from a DS smash bros game. the important snippets are here, modified for clarity:

    I'd really like to see the display set so that it primarily uses the top screen, with the camera set so it only follows your own character, zoomed in not quite as much as it would be if everyone was standing in the same place in Brawl. This will allow you the best use of the fact that everyone is playing on much smaller screens, but also the fact that everyone has their OWN screen. (The other guy doesn't need to look at my screen to see where he is, he has his own)

    The bottom screen would show an entirely zoomed out map of the stage. This will allow you to tap the map on the lower screen, and have the top screen's camera focus on wherever on the map that you tap, for if you want to look at other areas on the map that are outside of your view. Typically not really essential, but since the controls will use the buttons and Dpad rather than stylus, it'll be best to keep the necessity of using the touch screen to a minimum.


    For the button arrangements themselves, I'd like to see a style that is a cross between the single wiimote style and the classical controller style for brawl.

    L button for Jump or changed to be for shielding.

    You can choose if up counts as jump, or if you only want it to handle the direction of your attacks.

    A for regular attacks, B for special attacks. A + B for smash attacks. Can be changed to switch B with A

    X for shielding, Y for jumping. Can be changed to switch X with Y

    R for grabbing. Can also be changed so R is just shielding and so that either X or Y(whichever
    has been set for shielding) is now the grab button.

    "Attack button + Shield button activates grab" can be turned on or off

    double tapping left or right allows for running, and double tapping down allows sinking through platforms that allow it.

    One of the shield buttons can instead be used as a "smash" activator button, so that double tapping is unnecessary for running and dropping through platforms

    Select is for the taunt button.

    Start to pause.
    Last edited by Grey Acumen; December 13th, 2008 at 07:35. Reason: Added a few more control preferences.

  6. #16
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    It's funny, I had almost the same idea a few months ago, I only needed a coder but unfortunately nobody wanted to help (the reason is that developping such game needs a lot of time and knowledge).
    I also tryed to learn the C language but as I didn't have enough spare time I gave up .
    Screenshots of my work (only renders):







    There is nothing more to see, I only did two characters and a testing map.

    I would recommend your brother to use the Nitro Engine (http://forum.palib.info/index.php?topic=5838.0).
    I wish you good luck with your project.

    (Sorry if my English is bad.)
    Last edited by DarkLink^; December 14th, 2008 at 16:27.

  7. #17
    DCEmu Newbie Sonicdude1995's Avatar
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    wow, brawl graphics on ds! awesome!!!

  8. #18

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    I am willing to feed you back if you send me a beta ver. >link_94"at"hotmail.com<

  9. #19
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    cant wait m8 lookin good yay

  10. #20
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    This looks awesome i so cant wait to try it out if u bring our a demo
    Hopefully thats pretty soon

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