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Thread: WIP mod for KETM

                  
   
  1. #11

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    thanks for that the background was 500 wide which also made enemy formations spread offscreen but ive modernised background altogether

    will final release allow for more levels and bosses as have 3 more bosses ready if it can and if different backgrounds could be used i could make some
    more of them.

    scroll down for .05 build and alpha 1941 mod

  2. #12
    PSP Coder deniska's Avatar
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    Quote Originally Posted by bourbon bot
    thanks for that the background was 500 wide which also made enemy formations spread offscreen but ive modernised background altogether

    will final release allow for more levels and bosses as have 3 more bosses ready if it can and if different backgrounds could be used i could make some
    more of them.

    only changing minor things now so wont release mod until final ketm is out
    I am still far away from "final release".. (the source for the port was "alfa" to begin with) but making some progress.

    So far I
    1) changed most of the graphics to PNG (there is still one BMP and a couple of jpegs) - this should save alot of space on MS.
    2) re-structured the directory structure to allow multiple mods to boot from the same executable. You get a starup menu with the available mods.
    3) pre-loaded most of the graphics - which should make the first run smother.
    4) fixed (kind of) the pause menu - press [select] during game play. It's still buggy - while you on pause, the game clock keeps ticking, so when you resume - you get a load of enemies at the same time :-)... still it's usefull for bailing out of bad game.
    5) introduced some new bugs during the last build... those will have to wait a few days since I left the latest source at work... - the game tends to crush more often.. plus the name entry screen is gone in this build (will fix it later..)

    I will not be focusing on creating more levels/bosses at this time - want to fix all the problems with the existing levels first. As to different backgrounds - I'll try to work on that, maybe to setup different options like: no clowds; stars w/o bg - this could be handy on some last stage with lots of enemies since bg rendering take up lots of cpu power; change bg graphics on each level, etc.

    Anyway, check the latest unofficial build - still extremely buggy, but it will give you the idea what was changed and how to adjust you mods in the future.(Btw, you can use oggs as your music, but it takes up more cpu then tracker music :-( - could still be used in the menus...)

  3. #13

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    your a legend doing fantastic work
    i really hope the modding feature catches on and people create good ones
    looks like i have some conversion to do
    have decided to have a more modern background rather than remake of
    original fixed a few planes changed minor things need alot of time to muck
    around with the enemy order to get a good feel
    changed some sounds

  4. #14
    Won Hung Lo wraggster's Avatar
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    bugger another release, great work Deniska & bourbon bot too

  5. #15

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    Just a screenshot of new background and a new boss

  6. #16
    PSP Coder deniska's Avatar
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    looking good..
    One comment though, can you improve on the clouds pics?
    I tried to play with photoshop myself, but culd not make a realistic cloud pics..
    What do you think should be the transparency level for the clouds? Currently it's 50%...

  7. #17

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    maybe 0% for small and medium clouds
    and if speed of clouds were constant they could be ground objects
    ie islands or solar systems
    medium clouds constant speed but quicker could be
    medium close objects and big clouds could be clouds or milky ways
    with 50% transparency hard to say
    do not know much about coding but if they were all constant speed and
    not transparent i could try out some effects for you

    here is an attempt and found tutorial at www
    n-sane.net/tutorials/fluffy_realistic_clouds/index.php

  8. #18

    Default more clouds

    went outside took some photos touched them up
    with photo shop

  9. #19

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    here is an alpha 1941 mod for build ketm 05

    changed background
    clouds
    music
    sound effects (best with headphones)
    explosions
    minor enemy changes

    added boss gotha

    please scroll down
    for 0.06 build

  10. #20
    PSP Coder deniska's Avatar
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    ok..

    here is a small update to the KETM:
    -Each level can now have it's own music, background and clouds images.
    (see example)
    -in game pause seems to be working fine now
    -a few bugs fixed - seems to be less crashes
    -weapons power slightly adjusted - kill rays made more frequent, and fireballs a bit less frequent.

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