I hate these type of articles
"It's so much more complex to use two hands" oh baloney.
Any game that is designed for dual analog can be worked into more intuitive controls with Nunchuk and Wiimote for the same thing. The only issue is doing the mental logistics of setting up the controls to do it properly.
Developers have only had the past 2 years to wrap their head around the new system, and not as simple to design as it is with "button = action" with classic controls. You have to actually decide which motion is going to effectively emulate the action it is supposed to represent and activate in the game. Then you have to determine how to specifically recognize that motion, while allowing enough leeway that it can recognize personal differences, but not so much leeway that it gets different actions confused, and also makes sure that the action doesn't register when it's not supposed to.
once these controls are DESIGNED properly, the controls are incredibly simple and intuitive to understand. This can be more easily understood not by how MANY inputs there are comparitively, but by how they are organized.
With dual analong, lets even say the PS3 controller we have this organization:
Left Finger - L1 & L2 = 2 press
Left thumb - analog left, analog left press, select, dpad(4) = 1 motion + 6 press
Right Finger - R1 & R2 = 2 press
Right Thumb = analog right, analog right press, start, O[]X/\ buttons(4) = 1 motion + 6 press
Hands Combined = motion
so the thumbs basically have to deal with 7 different inputs each, and the motion has your hands tied together. Which is much like walking around handcuffed through daily life. Just pay attention to your own hands; how many actions do you preform each day where your hands move independently? Compare that to how often you perform tasks where your hands stay within 2 inches of each other through the entire task (video games don't count) about the only one that comes to mind in the latter category is driving, and not much else.
Now compare all that to how the Wiimote & Nunchuk is set up, assuming a right handed gamer:
Left finger - C & Z buttons = 2 press
Left thumb - analog = 1 motion
Left hand - 1 motion
Right finger - B trigger = 1 press
Right thumb - A button, as well as dpad (4) and minus, plus, 1 & 2buttons = 1 to 5 to 9
Right hand - 1 motion, 1 aim
For the right thumb, the A button is the primary button used. Only depending on the game will the dpad, minus, or plus buttons even be used at all, typically only serving for secondary actions, such as switching items or weapons or pausing.
Even if the 1 & 2 buttons are used, they're typically reserved for pulling up menus that take you out of gameplay, or for actions that have little effect on gameplay, such as pulling up a map. Hence needing to shift your hand to press these buttons isn't as significant issue since the reason to press them is already to break out of the game momentarily.
All other inputs are limited to only one or two inputs per finger, thumb or hand, which allows for better mental organization despite having more total methods of input.
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