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Thread: Daedalusx64 - 05/11/08 News - N64 Emu for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Daedalusx64 - 05/11/08 News - N64 Emu for PSP

    Seems that the N64 emulator for the PSP is now being worked on via different coders, heres the news from Kreationz

    Well, I'm not the only dev working on this and this update concerns me and two other devs.

    1. My progress
    I looked into the cache last night and found that the instruction list for the dynarec was being invalidated when it wasn't necessary. This eats up a small chunk of CPU cycles. So a bit more speed from better cache handling there. Also some new code I put in for GoldenEye had an adverse effect speed wise on other games so I'm going to look into making it game specific. (It only helps Golden and Army Men that I know of, but I can turn it on for other games that exhibit the same shaking they do.)

    2. Wally's progress
    Wally has been hard at work fixing some micro code issues which should help compatibility. At least one more game now runs with his new code.(Space Station Silicon Valley) I don't have it yet, but when I get it I'll test it for speed and see if I can further improve it.

    3. Chilly Willy's progress
    Chilly Willy has been working on something Strmn left off on that wasn't quite in the R14 betas that circulated around. He has just given me code to move audio processing to the ME. What this means is that with audio on it won't bog down the CPU quite as much(there's still a hit from it, but not as much.)

    Side Note to #3: Audio code is currently based on Azimer's 0.55 plugin, but he has offered me a later version of the code which is now feasible to use thx to Chilly's new code.

    With all three of these updates we now have better speed and compatibility than any prior version of Daedalus(R12-R14 included). There will be another Alpha in 2-3 days max. After this is tested(in bout a week), the SVN will go online. All the developers will have access. Then in December everyone will have read-only access with the developers having write capability. The first public beta will come out about that time. (Read: Early December.. 1st-5th time frame.)

  2. #2
    DCEmu Legend mike_jmg's Avatar
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    Wow!, this sounds really nice, hope they can get there.

    three heads think better than one :thumbup:, Nice job

  3. #3
    Senior Staff Artist PSPdemon's Avatar
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    and since we are on the topic of DaedalusX64...

    http://daedalusx64.com/index.php/topic,122.0.html

    have a poll up if anyone is interested in possible alternative browser... curious wether or not anyone is interested in it :P

    Thanks for Everything,
    PSPdemon
    404 Error: This signature is missing!

  4. #4
    DCEmu Legend Buddy4point0's Avatar
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    This is great that these 3 great coders/moders are working together to better Daedalus but I think that they should name it something else.
    Just naming it r14 is like it's an offical build by strmnrmn, which it's of coarse not.

    Quote Originally Posted by PSPdemon View Post
    and since we are on the topic of DaedalusX64...

    http://daedalusx64.com/index.php/topic,122.0.html

    have a poll up if anyone is interested in possible alternative browser... curious wether or not anyone is interested in it :P

    Thanks for Everything,
    PSPdemon

    I think that it would be cool if they did an itunes style coverflow.
    Last edited by Buddy4point0; November 6th, 2008 at 00:50.

  5. #5

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    Sick, Sick

  6. #6

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    The builds won't be called RXX, the first release which should be around X-mas time will be called DaedalusX64 v1.0. If you want to learn more just go to our site.

  7. #7

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    Yes! this is what I'v been wanting to hear for a long time! Great that so many coders are working on this to make it the best N64 emulator for the psp. The news about goldeneye running fast is just great been wanting to play this gamer on my psp for a looong time, its my favourite game of all time.
    Keep up the good work everyone and I look forward to the emulator being released just in time for xmas lol.

  8. #8
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    This is so F*cking fine !

  9. #9
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    cheers

    thenks for all the coders:thumbup:

  10. #10
    DCEmu Old Pro mcdougall57's Avatar
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    What ever happened to strmmnmn?

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