It's really great having an ambitious team of people work on this project. The PSP emulation scene needed this shot in the arm. These forums and this scene have been too quiet.
Anyways, thanks very much guys for your hard work. It's refreshing to have this. Keep up the great work.
@Everyone
LOL, the host has moved it to a lower load server and will be back up in ~12 more hours or so I'm told. Too many people trying to access it at once and Bam server crash.
@JLF65
I have less than 10 posts on DCEMU so I can't respond to your PM yet, but I found a few other things out playing with the ME code that your change cause me and hlide to notice.
I know of a few more places already where speed can be help. There is a function that's in the normal SC right now that is ripe for the VFPU.
Also do you think we should drop the W32 support in the code for faster compilation and to clean it up and get rid of errors and the XBOX support?
--rough 5% improvement with the sync while sound is on, and i can confirm 5% to be accurate to the +/- 0.5%
--sound sometimes stops working in super smash bros
--the key-input thread priority has dropped quite a bit.
--lamborg automo shaking problem resolved. 200mph with the frameskip on 0 looks like a sunday cruise down your local street
--diddy kong racing now (barely) displays the title screen, and you can get as far as half of the background of the player selection screen
------------------------------------------------
edit: is there seriously remnant code in this port from the xbox version? lol
Last edited by Sterist; November 13th, 2008 at 09:07.
Yes, and audio sync will be much better next release. (Read more like 1% or less drop which also further improves quality, expect playable Mario 64 with sound). JLF65 has already made changes there.
Yes, there is remnant code from when Strmnnrmn thought about porting it, but we have no such plans and plan to concentrate on the PSP. (You can DL the code and see for yourself.)
Sound for SSB I believe has been fixed, but more testing needed. It doesn't drop for me.
it happened to me a few times directly after a loadstate.
I have all the preview images for every n64 game (bar jap) if people want them.
They are all resized and named accordingly for use with Daedalus PSP.
I can upload...
Edit : I have uploaded them. You can download the full icon/boxart pack for Daedalus from the link below.
(Doesn't require registration, although saying thanks for the bandwith would be nice)
RetroEmu.com - Daedalus N64 Boxart/Icons : Full Pack Download
^ Download Above ^
Last edited by Zack; November 13th, 2008 at 14:10.
Why does Star Fox run slower than the previous release??
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