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Thread: DaedalusX64 Beta 1- Compatibility list

                  
   
  1. #21
    DCEmu Pro AtariFreek's Avatar
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    Super Smash Bros.: Playable, 20 - 30 fps in game, minor glitches, audio off. Frame rate depends on how many animated objects are on screen.

    Gex 64 - Enter The Gecko: Non - Playable, 60 - 70 fps during the intro logos, 25 fps in the menu, freezes after choosing new game.

    And for $#@!s and giggles...

    Perfect Dark: Non - Playable? The fps keeps updating (around 1 - 2 fps) black screen. You can still go back to the menu. I'm not sure if you can actually get into the game somehow...

  2. #22
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    Quest 64 - playable 23 fps inside 13 outside minor graphical glitches

  3. #23

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    I have decide to compile a list of games I have tested, take a look at it and tell me what you think.
    Note This is not everyone's tests thrown into one, this is just compatibility tests that I have done.

    Cobra's DaedaulsX64 Beta 1 Compatibility List: *Updated to RTF/WordPad*
    http://source.viviotech.net/todo/Dae...ity%20List.rtf
    Last edited by elliott_nally; November 14th, 2008 at 11:06.

  4. #24
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    Unhappy

    south park non-playable
    goldeneye i found non-playable
    didddy kong racing barely playable - mahossive glitches

  5. #25

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    Has anyone tested Jet Force Gemini?

  6. #26
    DCEmu Newbie Sonicdude1995's Avatar
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    not playable:
    lego racers-froze at the n64 logo
    namco museum-dont boot
    mario golf 64-dont boot
    mario tennis 64-freeze at the start of a match

  7. #27
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    Aidyn Chronicles: Playable, but you dont see the Trees or ways, you just see the chars!
    You can walk around, fps is at 11-18!

  8. #28
    DCEmu Newbie lex3a's Avatar
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    Scooby-Doo! - Classic Creep Capers - Playable (15-30 FPS)Sound on...........
    Last edited by lex3a; November 16th, 2008 at 13:08.

  9. #29
    DCEmu Regular djbrotherson's Avatar
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    Is there a page where it states the best settings to use per game?

    This would be helpful

    For example

    Mario Kart 64

    Edit Preferences > Texture Update Check >

    If you change it to "every frame" and then if you check the character select screen, it runs perfectly instead of them looking like they're all having a seizure
    Last edited by djbrotherson; November 16th, 2008 at 23:22. Reason: added the technical terms in the menu

  10. #30
    DCEmu Legend Buddy4point0's Avatar
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    Well for top speed settings should be:
    Texture Update Check: Disabled
    Frameskip: Disabled (unless game runs slow)
    Limit Framerate: No
    Dynamic Recompilation: Enabled
    Dynamic Stack Optimization: Enabled
    Dynamic Loop Optimization : Enabled
    Audio: Disabled
    Adjust Frequency: Disabled

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