Results 1 to 5 of 5

Thread: Yabause 0.9.8 Released!

                  
   
  1. #1
    The Long Claw of the Law BlueCrab's Avatar
    Join Date
    Apr 2004
    Age
    37
    Posts
    1,215
    Rep Power
    50

    Dreamcast Yabause 0.9.8 Released!

    Its the beginning of the Christmas shopping season, and what is the perfect excuse for not going out shopping? A new Yabause release, of course. Other than the version number bump, there's not any groundbreaking changes to the Dreamcast port, but the other versions have some nice improvements to look at. Here's a summary of what's changed:


    vdp2:
    - Fixed a bug in software renderer with rotating backgrounds.
    opengl video core:
    - Added gouraud shading and mesh processing. This is not enabled by default.
    software video core:
    - Fixed user clipping.
    gtk port:
    - Added mouse support.
    - Configuration dialog now displays key names instead of values. Also made it so each different configuration is saved. This broke compatibility with old .ini files.
    windows port:
    - Support for spaces in filenames when using CLI.
    - Added mouse support.
    - Added cheat search.
    general:
    - Added mouse emulation.
    - Added de, es, it, pt-br and sv translations
    - Support for "out of src" build.
    - Fixed compilation for non supported platforms. For instance this should fix compilation on dragonfly bsd. Fixed compilation on GNU/Hurd too.

    You can download the release here: https://sourceforge.net/project/show...ease_id=643996
    Last edited by BlueCrab; December 1st, 2008 at 00:49.
    Sylverant PSO Server
    http://crabemu.sourceforge.net/
    irc.freenode.net #dreamcastdev #dcemuuk #yabause #ljsdcdev

  2. #2
    DCEmu Newbie
    Join Date
    May 2007
    Posts
    3
    Rep Power
    0

    Default

    wonder if the dreamcast version will ever be playable

  3. #3
    DCEmu Newbie Category's Avatar
    Join Date
    Oct 2006
    Posts
    93
    Rep Power
    0

    Default

    Quote Originally Posted by Rage518 View Post
    wonder if the dreamcast version will ever be playable
    Unlikely... Unless he codes everyhting in assembler, even then it probably won't be full speed!

    Hopefully the Wii version might get up to speed though!

  4. #4
    DCEmu Newbie TAzz MAN's Avatar
    Join Date
    Feb 2008
    Location
    NYC
    Posts
    25
    Rep Power
    0

    Default

    Quote Originally Posted by Category View Post
    Unlikely... Unless he codes everyhting in assembler, even then it probably won't be full speed!

    Hopefully the Wii version might get up to speed though!
    or the dreamcast version

  5. #5

    Default

    Quote Originally Posted by Category View Post
    Unlikely... Unless he codes everyhting in assembler, even then it probably won't be full speed!
    The cool thing about the Dreamcast is that its SH4 is somewhat compatible to the 2x SH2 CPUs of the Saturn. There should be some speed gain once a dynarec is implemented.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •