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Thread: Vector Infector PSP

                  
   
  1. #11
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    Just Awesome.One of best looking homebrew games on PSP.
    Great work and this is only beta.. very impresive.
    One thing game crashes when i try to do SS.
    I hope you will include mp3 browser in final version.
    Erm.. edit one thing , like it stoped to work with 2.0 loader after 2-3 times ;/ mayby its just me but :< damn this game was so sweet.

  2. #12
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    Ok found a "way" to launch it under 2.0 eboot loader.
    Firts run Ghost in The Matrix game ,exit it using "jack out" not eboot and then load Vector .
    Game loads with sound but w/o music.
    I hope this will help you with making it run under 2.0.
    Still great game and by far one of best looking homebreew on psp.

  3. #13

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    Looks like I'll have to get the newest ver of Ghost in the Matrix and try both games out.

    BTW, this title looks awesome. Kind of like Mutant Storm.

  4. #14
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    Wow, it looks almost as good as Geometry Wars: Retro Evolved! I'm not used to homebrews with this much polish. I hope they improve the gameplay in future updates, though. It's not very compelling, lacking the intensity and excitement of Robotron: 2084.

    JR

  5. #15
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    This game is awesome! So nice to look at and very addictive gameplay.. keep up the good work smayds..!

  6. #16
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    I haven't seen that many explosions since 'Nam! j/k

    But seriously, very pretty game. The screen seems to turn into a cloud of glowing white smoke after the first weapons upgrade. I guess it's handy that you really don't need to see where your going or what your doing after the upgrade, since you're almost invulnerable under that constant hail of gunfire you can put out. The only lives I lost were those trying to figure out what was good to touch and what was bad.

    As a demo of your graphical prowess, it's amazing. But as a game, it could use a few more things, like:

    #1. Much Smaller explosions (it's often very hard to see the screen)
    #2. Some variety of enemies.
    a. Enemy Gunners that shoot back
    b. Enemy Mothers that lay eggs, eggs turn into new enemies.
    c. Enemies with random movement patterns
    d. Tripwire Laser Enemies with lasers between them
    e. High Gravity Bombs that suck in the player if you're too close
    #3. Progressive weapon upgrades. Maybe the ability to change firing modes after upgrades? Here's some possible firing modes:
    a. Shooting sideways and up at the same time (+ Shooting)
    b. Shooting Diagonal (x Shooting)
    c. Laser Beam (only shoots straight, but passes through enemies, killing everything in a line)
    d. Rockets (little circles that travel in a straight line, and explode with splash damage)
    e. Missiles (little Squares that swerve into any nearby enemy, explosion damage)
    f. Plasma Sword (Like a laser, but limited range and constant firing. You just sweep it around to slash at badguys)
    #4. Super Attacks
    a. Nuclear
    b. Blackhole Bomb (Explodes on impact, sucks up enemies, maybe even the player if they are too close)
    c. Killer Satellite (Enemies attack it, it shoots back)

    That's just some ideas if you want to enhance the game further. It's a great graphics demo as it is now. Amazing for someone new to coding for the PSP Hardware!

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