Tbh, I thought all PSPs have ghosting problems due to the LCDs low refresh rate.
I read on wikipedia that earlier models of the PSP had ghosting problems where there were objects that trailed when it moved. I havent paid attention too much about this before I read the article. My unit had 1.52 installed when I got it, so Im not sure if mine was considered the "earlier" model or was it just fine...The article said I could tell if I played GTA and exploded something big - unfortunately I dont have the game right now so I can't test it. I have however in Wipeout saw weapon explosion that resembled pixel-particles (I'm not sure if that was part of the game's style or was it hardware problem)... So how can I figure it out?
Tbh, I thought all PSPs have ghosting problems due to the LCDs low refresh rate.
According to the Wikipedia article - the newer models with 2.50 firmwares don't have it... Can anyone verify this?Originally Posted by yaustar
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$#@! really? lol im gonna have to test it out on my friends psp then. the first thing i noticed about gta on mine was the ghosting problems, kinda turned me off about it but i got used to it.
The refresh rate of the PSP IS 60hz something about the signal and volts the LCD is receiving causes the ghosting... so wile the PSP can refresh the image at 60 frames it still lingers to the high energy content... get it?
(I THINK! DONT HOLD ME TO IT)
I dont think i have that problem and i am running on firmware v2.60. Cant really tell since i dont have GTA for my PSP.
If you have socom or any other game where you can "Turn" around (360) then you will be able to tell
if it blur's slightly then you have the problem if it "Skips" with no blur then you are fine.
I'm running my Ape Escape: On The Loose game and I can't tell if it's blurry or what you call "skipping" when I do the 360 thing .....![]()
No Socom either. I only have Armoured Core Formula Front and Untold Legends.Originally Posted by Produkt
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