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Thread: Iris / BspViewer Update

                  
   
  1. #1
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    Default Iris / BspViewer Update

    Hey guys, I though it would be a good time to give you all a status update.

    It has become increasingly apperent to me that the code base is getting messy and I still have yet to properly plug things into the correct location or made it easy to expland on parts (like say suport for multiple model file formats, ex md2/md3/md4/hl). So I have desided now is probably the best time to port & rewrite the project to CPP. This way it will be cleaner and easier to work on. I also plan to start making parts open source for others to include into their project.

    So the plan is to now stop where I am at and rewrite everything into cpp. Once the rewrite is done, I think everything is acceptable enough to push the long over due BspViewer 0.3 out the door. After that I plan to polish up more game mechanics for the iris 0.2 release.

    Oh also sometime tonight or today. I will post up a video of the current build to BspViewer/Iris engine so you can see it in action. It's quite nice with improved box collission, jumping, & sliding suport (now you can go up & down stairs or slopes in the enviroment).

    So that is about it for now. I promiss I wont disapoint for the next wave of releases regarding both projects.

  2. #2
    Senior Staff Artist PSPdemon's Avatar
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    Thumbs up Good Job

    like say suport for multiple model file formats, ex md2/md3/md4/hl
    This is what I have been waiting for .... good job and you are making good progress on this. cant wait till the next release.

    Keep up the good work!!!

    Thanks for everything,
    PSPdemon
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  3. #3
    Banned Jman0708's Avatar
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    Default

    you guys no i love making was if u teech me how to make 1 for iris i can do it

  4. #4

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    Quote Originally Posted by PSmonkey
    Oh also sometime tonight or today. I will post up a video of the current build to BspViewer/Iris engine so you can see it in action. It's quite nice with improved box collission, jumping, & sliding suport (now you can go up & down stairs or slopes in the enviroment).
    Hi there! Sorry for exhumating this ol' post (it's due to the fact I realize I wasn't really aware on the Iris legend (since the beginning to the Big Bang )).

    I was wondering, the video PSMonkey is talking about, well, exists ???

    I don't think so, but if it is somewhere...

    See ya!

  5. #5
    PSP Modder Produkt's Avatar
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    Ok...

    I suggest you just stay with MD4, HL-MDL, and IF it had to come to it MD3...

    but only 2 of these model formats are similar... and even then its not a close match... personaly its much easyer to make HL-MDL's BUT its something without source so I say MD4 (its not hard to port these models I've done one... not verry well... but I did manage it...)

    and MD3 for props and map models...
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

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