Caelestic project coming to PSP

Thread: Caelestic project coming to PSP

Tags: caelestic, coming, project, psp
  1. Oni's Avatar

    Oni said:

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    This migth be a bit of a dumb question, but what kind of gameplay is this based on??
    Are we talking something with a Final Fantasy combat system, or do u just run around and kill, or do kill at all:P
    Would be nice to know, cos the grafik is brilliant and just hope the gameplay is so:P

    ONI
     
  2. jman420's Avatar

    jman420 said:

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    well ya know, RPG's are RPG's what does it mater how the fighting system works? a active time battle system would take months to perfectly program, i would be happy with no battle system, or somthing like runescape, where you just start attacking and when the enemy is dead, you get xp. . . . or a battle system like Y's where you just hit the enemy on the corner / side to hurt them . . . .

    and by the way, lucky you! 2.5 firmware got a eboot loader
     
  3. TurkeyMan said:

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    Hey again everyone.
    I want to thank everyone again for all the interest in my project
    Its way more than i expected, i've had so many PM's i cant reply to them all.

    To answer some of the common questions:

    1) It will be done when its done.. I want the demo to be nicely polished, and should be a reasonable representation of what a future game might be like. Dont expect anything any time real soon, but maybe in the next couple of months i might have something to show. Remember i work full time and i dont have as much time to dedicate to my home projects as i'd like. We've all gotta pay the bills huh

    2) I draw my basic inspiration from Sqare's classic Secret of Mana. I'm not trying to clone the game, but i am modeling the basic gameplay elements from it. The fighting will be similar, and the experience/leveling system will be similar. I plan to expand on it a fair bit tho, there were plenty of things wrong with secret of mana

    3) For the keen eyed, that 'psp' screenshot is infact running on a PC (in which i've written a PSP emulation mode). The reason for this is because i dont have a debugger on the PSP, and working on the PC makes it WAY faster and easier to develop and find bugs. I also haven't written a screenshot function for the actual PSP hardware yet, but in response to criticism, i will write one and i will definately show a real hardware screengrab next time. But rest assured, the very same demo does run on the PSP hardware, and looks exactly the same apart from a subtle difference in the quality of the bilinear filter, and i may have had antialiasing enabled on the PC when i took that shot (hard to tell, the jpeg kinda screwed it). The PSP looks a little sharper and jaggier.

    4) Yes i support other platforms too, currently: PC, Linux, XBox, PSP, and as soon as i have time, i will be adding support for PS2 and Gamecube. I also want to do Dreamcast, but i dont have that much spare time

    5) Yes the game 'looks' like its fairly advanced, but no, i wont release a demo as it is. You cant really do anything currently other than run around a bit, go into the inn, and scare the birds (causing them to fly off, fly around a bit, and land somewhere else). That might hold peoples interest for a minute or 2, but i'd rather release a demo when theres actually something to do :P .. I plan to have combat and a stats system happening before i release something.

    6) No i dont need beta testers .. sorry, no pre-release for you

    Thanks again everyone! :P
    - Turkeyman
     
  4. Machinegun said:

    Talking Hello

    Hello, if you want some 2d illustration type art for an opening or some original character designs then feel free to PM me. My website is http://transfigured.net or here's some images that I drew a while back for those that don't want to make the jump

    Image 01
    Image 02
    Image 03
     
  5. mofo09 said:

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    i cant wait!!!!!!!!
     
  6. gusgus's Avatar

    gusgus said:

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    Good stuff Turkeyman. I want to offer my services for making a website. I currently run www.internetsubway.com ( all based on coldfusion ) and have a resellers account, so space/bandwidth won't be to much of a problem ( hopefully ) I'm not to good at art work, but I have the back-end stuff on lock. PM me if you're interested.