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Thread: VisualBoyAdvance-M [SVN build 781, MFC] (build 04-Jan-2009)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    GBA VisualBoyAdvance-M [SVN build 781, MFC] (build 04-Jan-2009)

    News via aep

    VisualBoyAdvance-M is a Nintendo GBA and GB/GBC emulator for Windows (based on VisualBoyAdvance).

    - ADDED "change backdrop color" button to palette view and added corresponding hack to the core rendering engine for all graphic modes.
    - Enable/disable refresh button in MapViewer when automatic refresh is enabled.
    improved code beauty.
    - ADDED video layer reset "OptionsVideoLayersReset" function to commands list, CTRL+0.
    - ADDED information messages when enabling/disabling layers.
    - MOVED rewind interval to Tools menu.
    - Added default "screenshots" directory.
    - Set default directories "battery" and "savestates".
    - Code cleanup.
    - Automatically & silently create directories in a relative path.
    - FIXED building with GCC/MinGW.
    - FIXED: Added PNG include dir.
    - corrected typo.
    - When time permits I'll add a resource checksum instead.
    - Include change to work with in-project msvc dependencies.
    - Added info about "file_extractor" dependencies.
    - Standardised the output paths, dropped "file-extractor" from the solution and added the dependancies\msvc files into the project.
    - Used the latest names for the zlib and libpng dlls and libs ... change if yours are different and linking fails.
    - Branch for MFC changes.
    - REMOVED gbafilter.cpp/h because it was not used anywhere.
    - small resource file fix.
    - ADDED support for .ips .ups .ppf files to the GUI.
    - ADDED patch files to Win32/MFC project.
    - ADDED Microsoft compatible replacements for fseeko64, ftello64 and __off64_t.

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  2. #2
    DCEmu Newbie
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    Default

    I have a problem wth it, about not finding d3dx9_39.dll ?

  3. #3
    DCEmu Newbie Squall Leonhart's Avatar
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    Default

    Read the Readme.

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