Is a wii/gamecube controller different to a classic controller?
Guess it must be.
Which version of mayhem in monsterland works as my version worked for the first 2 levels and then a black screen seems to be the norm.
The gamecube initialization stuff is from SDL (or some printout from libogc, I don't know). Anyway, I don't know why your classic controller doesn't work - I don't do anything special. I typically have it plugged in before I start the emulator, but I think I've tried to plug it in at runtime without problems (it should work then as well).
You are not talking about a gamecube controller, right? Those are not supported (but again: Please contribute code to add your favourite feature!)
Is a wii/gamecube controller different to a classic controller?
Guess it must be.
Which version of mayhem in monsterland works as my version worked for the first 2 levels and then a black screen seems to be the norm.
Yes, the classic controller is an "extension" to the wiimote. I don't know anything about the gamecube controller, but I'm pretty sure it's not compatible to the classic controller.
@starscream: I don't have an USB keyboard and not very much personal interest in it, so this is an area where I would appreciate support from others: Yohanes has done basically all of the work already, so some debugging is probably all that's needed.
So yes, I'm lazy and self-centric, but since it's all open-source I don't think it's a big problem either :-)
Whoa! you fixed the samples in WOTEF !! well done Simon I`m at 2nd Dan now hahah fantastic.. keep up the good work
@Stainy: I didn't do anything there really, it's just the SC-version of Frodo which does a better emulation job. This came with version 4.
Took a while before I understood what WOTEF is as well :-)
I've made another update to Frodo, version 7 with the following changes:
* Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
* The direction buttons can also be bound to keyboard keys
* Exit with SYS_RETURNTOMENU to make WAD's work
* Some restructuring and minor bug fixes here and there
* Lots and lots of new code which won't get executed :-)
Can be downloaded from http://frodo-wii.googlecode.com as usual.
Nice work Simon.
I noticed I have an issue with screen tearing during gameplay. Is this a problem with frodo or is there settings on the wii to stop this.
regards
Can someone please give me step by step instructions on how to load a rom with this emulator. I wish you could just browse from a list like other emulators. It's frustrating because I have not gotten a rom to load. If someone could please give me the steps would be great.
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