Does anyone know how to change the images myself? Cuz I'd like to add my own personal touch to this.
And it'd open the floodgates to this being yet another gr8 killer app for the Dreamcast.
The iberDC team are back with a new release for 2009, heres the translated details:
Now that we've moved to a new host and everything returns to work, Indi tito he could not leave without a gift of kings and here's a new homebrew port quality)
BlockRage is a falling blocks game, clone of the famous SEGA Columns. It has 2 players mode, detailed graphics and animated backgrounds. It is a remake of the classic DOS Xixit done at SDL.
BlockRage was carrying some time in GP32 (Blockrage2x). Win versions available and is even in the repository of Gentoo.
Original author: Jiri Svoboda
License: GNU GPL v2
Version: 0.2.3
Web original BlockRage
It works perfectly with the pad and keyboard. It also includes sounds![]()
Controls:
D-Pad: Move date and changing rooms.
A: Accelerating down.
L: Exit the main menu.
This time you will not find files of the trilogy, but you will find a single file + source code. Use the BootDreams to make cdi
Download and Give Feedback Via Comments
Does anyone know how to change the images myself? Cuz I'd like to add my own personal touch to this.
And it'd open the floodgates to this being yet another gr8 killer app for the Dreamcast.
I think it souldn't be to hard change the images.
Images are in .pcx format. The s00px are each one of the blocks, and menu, logo... well, quite obvious![]()
This is great! I'm really looking forward to play around with it.
Yep, you need to compile the src files to get a new bin file for the Dreamcast.
For instance, you can get the DDEr4 (it's a pack that install the necessary files to compile a dreamcast game in a Windows environment).
There are some tutorials out there![]()
But it's not possible to edit a binary file by hand (for change some images). The binary file has all the information in machine code...the only way is to compile the files.
I havn't peeked into the ISO file myself, but some games will store the images as discreet files, keeping them separate from the main binary. If thats the case, it should be easy.
If not, you're gonna need to set up DDEr4 as Indiket said, or set up a KallistiOS tool-chain - all depends how the guy coded it in the first place.
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