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Thread: Quake II PSP - Second Patch

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Thumbs up Quake II PSP - Second Patch

    McZonk the winner of the 2nd PSP 30 Day Coding Competition has released a new version of his Quake 2 port to the PSP, heres the details:

    "I still have stress with my exams but on my spare time I still love coding. So I have not time to finish real new features. But I improved Quake II a lot. So here is the second patch:

    Changes:
    - graphic and game bug fixes, should run more stable
    - 333 mhz support
    - on screen keyboard (press left trigger in input mode of console or on text fields).
    - player name is now saveable

    There is still no sound, no multiplayer (I saw Quake 1 has adhoc now, I'll add it to after exams), no full singleplayer and no 2.0 or higher support.

    Download via comments, please give feedback.

  2. #2
    Banned Jman0708's Avatar
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    yoo mczonk if ur reading this i would like to ask you if you can add multiple player modlels (cause the only ones i can use is grunt scout and sumthign elsse for male and i would LOVE to have diff names(ex. male, female, (and custom models))

    but ne ways i love your quake2 port.!.!.!.!

  3. #3
    DCEmu Regular Sharkey's Avatar
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    Awesome, nice update man. thanx mczonk, keep up the great work!!

  4. #4
    Banned Jman0708's Avatar
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    another thing mczonk, i would love to ask a question .. im makign my cs wad forquake (comign out GREAT!) and wen i try to load it on quake2 demo it says pics/colormap.pcx cannot be located wne i use a explorer its rite there in the pak can you tell me will the same error hapend when it can work on psp or will it just work?

  5. #5
    Banned Jman0708's Avatar
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    Another problem omfg..... mczonk wen i put a custom gun in it is a gun but no texture why..

  6. #6
    PSP Coder McZonk's Avatar
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    It is just a beta. I cannot help with mod building at the moment.
    And you made something wrong. Because the guy mad the maps for me already loaded other weapon models successfully.

  7. #7
    PSP Coder
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    Nice work McZonk. I can't wait for the final version.

  8. #8
    DCEmu Rookie Be3f's Avatar
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    There were no news on this port since February, But devoloper has made some updates for other PSP projects. Is the port still being developing, and what are the news? Also, can anyone decsribe how to run Singleplayer maps, as it was done here? : http://www.teamemergencyexit.com/200...st-notice.html

  9. #9
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    I think they are just taking their time. It's not forgotten...

    Single Player maps aren't working on any public versions yet. Maybe they are making them work for the new version, and thats why it's taking so long (just speculation).

  10. #10
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    sweet job, can;t wait to see the final result

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