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Thread: Blood WAD for Doom

                  
   
  1. #11
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    You may have noticed that I accepted the fact Blood was not open source. I thought it was. I should've done some research - maybe it would be a good idea if you read other posts before posting.

    Also, I appreciate that people are contributing to the scene - I just wish more people would get into coding for PSP insteaad of making WADs. I HAVE tried VERY HARD to get into it, but 3 hours through getting the PSPSDK it messed up - I did everything correctly. I still have not got an answer to my problem. Right now, I am sticking to Lua, and you will see something good come out of it.

  2. #12
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    Wonderful! Downloading it now, in my opinion Blood was the best game on build-engine. It's pity that it is not open source.

  3. #13
    DCEmu Newbie sin`pl's Avatar
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    btw. by making wad's peoples making 'games' for other consoles because there are many ports for almost all devices - xbox, ps2, gc, phones, gamepark, psp, palms etc..

  4. #14
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    Quote Originally Posted by TheEmulatorGuy
    You may have noticed that I accepted the fact Blood was not open source. I thought it was. I should've done some research - maybe it would be a good idea if you read other posts before posting.

    Also, I appreciate that people are contributing to the scene - I just wish more people would get into coding for PSP insteaad of making WADs. I HAVE tried VERY HARD to get into it, but 3 hours through getting the PSPSDK it messed up - I did everything correctly. I still have not got an answer to my problem. Right now, I am sticking to Lua, and you will see something good come out of it.
    I did read all post but I felt the need to chime in still. I don't agree with your feelings on the matter at all.

    Now regarding pspsdk, Have you tried asking on ps2dev.org forums? They are quite friendly over there. If not also have you tried using the psp install from devkitpro.org, I use it as it's very simple and easy to set up. Once its installed you just have to go into the location of the demo / code you wish to compile and type make (providing your using a makefile which i believe all sdk demo's include).

  5. #15
    The Gaming Wolf wolfpack's Avatar
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    if only blood was ported to psp... that would make me drool a little... but i also wish duke nukem and shadow warrior are getting ported to psp soon. Im getting tired of the doom wad conversions, even though i LOVE doom to death, i just think the games should stay in there original form. I must say though i do like this wad, very close to the first level in blood in comparison, i did enjoy it but the thrill was too short cuz it was only 2 levels... NICE TRY THOUGH!!

  6. #16
    DCEmu Newbie ap0calypse's Avatar
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    did read all post but I felt the need to chime in still. I don't agree with your feelings on the matter at all.
    Im with you PSmonkey...

    I've also read all the posts here and to me, this "EmulatorGuy" seems to be just another 'HATER'. He has to put other peoples hard work down to make himself/herself feel better.

    It takes alot of hard work to make a good doom wad and just because it isn't a huge breakthrough in PSP homebrew development doesn't mean that its not worth having...

  7. #17

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    Excellent!

    I loved Blood. One of my favorite games of all time.

    Glad to see people are making WADs again, I used to love finding new maps for Doom back in the old days.

    Edit: Can someone post this file somewhere? The original link is not working.

  8. #18

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    Please tell me how did you run it on PSP! PLEASE PLEASE PLEASE!

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