Of course, it's the main problem. Also, VRam in PSP is low too

But, old version of the PocketPC port with 2X decreased textures, requered at least, only 32MB to work!:
com_zoneMegs "12"
com_hunkMegs "20"
Also it needs additional 2Mb of s_megs for playing sound

____________________________________
Hm... I know only 5 ways, how to get Quake 3 on PSP, and all of them are not reliable:
-Send tonns of "spam-like" mails to Sony, asking to make commercial Quake 3 Revolution PSP-port from PS2

-Do the same with John Carmack's e-mail

It might be the port of Q3:Arena...
-Do this with noctemware (PocketPC port developers) mail - with request to make one mobile-port more

-Use Iris for loading Q3 Maps & Models, or make the full port on Iris Engine. It would be possible, when the next version of Iris and Q3BSP-PSP is released, but we can't make anything serious for current 0.1 Beta.
-Try to make the port ourself. Needs good C++ programming skills, so, PSP Coders Need!
Bookmarks