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Thread: My Quake 3 PSP FAKE Screenshots

                  
   
  1. #11
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    is will be too cool to play quanke 3 on psp

  2. #12

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    actually it runs on the xbox well because it does not need to emulate the x86 cpu. on the psp you have a mips r4000 (i think) cpu so when trying to emulate an x86 on that kind of low end cpu would cause bog city to appear.

  3. #13
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    Emu the x86 cpu? Lol. I think the only way your ever going to play Q3 on your psp is if someone rewrites the engine as was done with Q2. Consider Q2 performance, and the higher poly count present in Q3, and you might realize that this is a tall order at best. If we can get a well optimized Q2, I'll be happy.

    -Mrow

  4. #14

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    Ive Got A Psp Quake 3 Map Viewer On Psp Running So Game Must Be Playable

  5. #15

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    Ive Got Q3 Working On My Psp

  6. #16
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    Quote Originally Posted by predator123
    Ive Got A Psp Quake 3 Map Viewer On Psp Running So Game Must Be Playable
    Quote Originally Posted by predator123
    Ive Got Q3 Working On My Psp
    what?

  7. #17

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    Quote Originally Posted by predator123
    Ive Got Q3 Working On My Psp
    then give it to the people!

  8. #18
    DCEmu Rookie Be3f's Avatar
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    I'm playing Q3CE Port on PocketPC Dell x50v (With OpenGL-ES Intel 2700g HW Accelerator) and it is awesome! It runs in 640x480x16Bit with full graphics features and detail, except textures, whith are reduced double (by packonvert script, also converting sounds to MP3 & redicing PAK size from 450 to 120Mb!) - it's the same is r_picmip 1. Framerate is low, but playable - 10-16FPS, and with killed graphics (r_picmip 4; 2D HUD; No sky; simple Items; Less LOD) - runs ~30 FPS! Also Wi-Fi multiplayer works!!!
    There is also ARM CPU, and 64Mb RAM. MayBe 32 Mb RAM in PSP woldn't be enough, because Q3 eats at least 40 Mb! But the PSP Hardware is about 3X Faster in graphics then X50v's and rezolution on PSP screen is 2x smaller, so I think this port is possible with full graphics (only with 2x reduced textures) and good FPS (about 30-60) with Wi-Fi multiplayer!
    Is anyone going to port Q3 on PSP? The other Idea is to run Quake 3 maps on Iris PSP Game (It supports Q3.BSP!), but i didn't test it.

  9. #19

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    that might seem possible, seeing as how the pocketpc is slower than the psp.

  10. #20
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    More about PPC port here: http://www.noctemware.com/q3ce.html
    On the photos at the site you can find Q3 running on Dell X50v - the same as my PDA (and the Only Pocket today with 3D Accelerator!) Awesome, isn't it?
    P.S. The fake Screens here can't be true, because there is antialiasing, whitch PSP doesn't support! But other Q3 feathers seem possible on PSP! Say, how did you set such r_mode (480x272) for these screens? I wanna test it myself!

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