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Thread: My Quake 3 PSP FAKE Screenshots

                  
   
  1. #21

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    what i would like to know is where is the tool for decreasing the size of q3.

  2. #22
    DCEmu Rookie Be3f's Avatar
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    what i would like to know is where is the tool for decreasing the size of q3.
    It's included in this archive: http://www.noctemware.com/download_f...0v-ppc2003.zip
    But converted PAK0 didn't work with win32 Q3.exe, when I tried!

  3. #23

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    ill post a modded .sh file so it will work with windows.
    -edit good news. i was able to get the file size from 504 mb to 183 mb.
    now the bad news. quake3 does not allow for smaller texture sizes.
    here is the .sh file just move this one ever the old one.

  4. #24

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    ill see if i can get this working on other q3 games, like rtcw.
    the reason im doing this is that now you can fit q3 on a small thumb drive. if you decompress the pak0 file and use uharc to compress all of q3 i can garuntee you it will be under 130 mb.

  5. #25

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    I don't have Quake 3, but how does that work? Does UHARC compress in PAK archives or are you compressing the files, then needing to re-PAK them after or what?

  6. #26

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    pk3 files are zip files, unzip in the baseq3 folder, then compress your entire q3a dir with uharc. uharc has far bettter compression than anything out there, i hear its third to what nasa usses.

  7. #27
    PSP User chickenclaws's Avatar
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    wtf does nasa need to use computer compression for they porably have like 200 terabytes kickin around

  8. #28

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    so they can send data to their stalites rovers and ships much faster.

  9. #29

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    I can't help but to think about making a tool to automize the whole unzip and compress with UHARC. But, I won't.

  10. #30
    PSP Coder PeterM's Avatar
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    The main problem is that the PSP only has 32 MB of RAM, not all of which is available for use, and Quake 3 wants more.
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

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