This is coming along nicely! Boy I wish I still even knew the basic commands again on how to load and run stuff. Run D: "*" etc.I think when a USB keyboard is supported this is going to be one hell of a thing.
SimonKagstrom has updated his port of Frodo the Commodore 64 Emulator to the Nintendo Wii, heres whats new:
I've released version 3, which fixes the embarassing classic controller problem and some other issues. I simply went and bought one and tested it, and not everything worked as I thought :-) (Thanks also to the various people who reported problems with the classic controller)
A note about the speed: I've fiddled a bit more with that here, and the issue is (obviously) not that the Wii is too slow to emulate a C64. I think SDL_GetTicks() and/or SDL_Delay() behaves strange somehow, so I've replaced that particular part of the implementation. Speed is also configurable now.
Download and Give Feedback and Compatability reports at the release thread here at DCEmu --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=178591
This is coming along nicely! Boy I wish I still even knew the basic commands again on how to load and run stuff. Run D: "*" etc.I think when a USB keyboard is supported this is going to be one hell of a thing.
thanks SimonKagstrom i love you :*
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