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Thread: Multiplayer Quake V1.1

                  
   
  1. #21
    DCEmu Rookie danknugz's Avatar
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    and does this help? it a list of current quake servers still running, i just can figure out how to enter the server ip from inside the game...

    http://www.gameaholic.com/servers/quake/

  2. #22
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    I think i've cracked Internet play. I've just started to play with this, but in theory it should enable us to connect to servers anywhere.

    You need to run some sort of Quake Proxy on your home machine, i chose DPROXY Page here

    You run this like c:\Dproxy\>dproxy.exe testfile serverort

    where serverort is the machine you want to connect to.

    On your psp, you enter an alias:

    alias connect "connect ip of your windows box
    bind TRIANGLE connect

    once in quake, you press triangle, and it should connect to your windows machine, which would then connect to the server you chose.

    As i said, i've just started to look into this, but who knows, it may work - and someone out there may have a better method or better software.

    I'll let all you guys know

    Cheers,

    K

    UPDATE: it works! you dont even need the alias, just search for local games, and with luck, your psp will find your windows 'proxy' and then connect to the server on the internet.

  3. #23
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    I tested multiplayer on adhoc, everything works fine even w/three people And its backward compatable so thats cool. BTW, phazey, DPROXY wont work on any of my comps, it won't even run. Is it becuase it only works on 95 or what?

  4. #24
    DCEmu Rookie danknugz's Avatar
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    any one have any luck with this yet?

  5. #25

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    Quote Originally Posted by danknugz
    any one have any luck with this yet?
    What are you having problems with in particular?


    Chris

  6. #26
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    My first post.... I hope everyone likes it. I will try not to make it too long. I started playing QuakeAdHoc 1.1 when I found the release here about a week ago. I then started a quake server at my house to play on a lan... I am sure a lot of people did this... There was just no competition playing my 6 year old son. Now is a good time to state, I am no programmer, or coder- just a little Ubuntu Linux in my veins about 50% of the time.

    After reading some posts of how people got onto some online servers, using proxy servers and all that crap that the average person can't do. I decided that it was too much trouble. I came across a post somewhere(someone let me know who the guy is that said this) that stated: "If only there was a way to activate the infrastructure wifi connection before starting the the autoexec.cfg file.". Well, there is a way to do this! I have modified the pak0.pak and added a psp.cfg file and I can connect to Quake servers! I am also hosting a quake server especially for PSP users within the psp.cfg file(nobody is on it yet).


    You must have the pak1.pak file also!


    Here is the step by step:

    Step 1 - Installing and configuring the psp.cfg and pak0.pak -

    Download and extract both files into your ID1 Folder on the PSP.

    Then, open psp.cfg with a text editor like notepad. Adjust the control settings to fit your needs... please note every time you use this trick, it will erase your current button configuration, and replace them with the settings stored in psp.cfg(thats why I have my button configuration stored in psp.cfg). Next, move to the bottom of the file and adjust the USER NAME SETTING. It will say "USERNAMEHERE". Replace that with the username you want to be called on the server.

    Now, replace your PAK0.PAK with my pak0.pak file in your ID1 folder.
    Step 2 - Initializing the wifi and connecting to a Quake server

    Once Quake is started, it should read something like this at the bottom of the screen providing everything has been done right up to now:

    EXECING CONFIG.CFG
    COULDN'T EXEC AUTOEXEC.CFG
    3 DEMO(S) IN LOOP
    ]

    If you see this, it should be on the right track. Press "Start" to pull up the "Main" menu. Select "Multiplayer" and then choose "Setup". Choose your settings, like the colors you want and your access point and "Accept Changes" when you are finished. You should be back in the "Multiplayer" menu. Select "Infrastructure" and wait for your PSP to get an IP address. You can check to see you got an ip address by going back into "Setup" and looking at "Hostname". It should have a number in there now. Go back to the "Main" Menu, usually done by pressing "CIRCLE" 2 times. Select "Options". Press "Down" 2 times and your cursor should be on "RESET TO DEFAULTS". Push "CROSS" and you should notice your wifi light blinking, followed by your MS light- thats just your map loading! If it all works out, you should see a stage show up behind your menu! If you don't see the background change, then try again a few more times. I found that a weak wifi signal doesn't always connect on the first attempt. Also, if it does not connect, you can press "CIRCLE" to view the console and see if there are any errors or connections taking place.


    Sorry for the long post! Let me know what you think. One last thing... I only have so Much bandwidth... almost a T1, but not quite... can someone host this file for me?



    Here is the download link:

    http://garretpeters.com/upload/save/Quake-id1.zip
    EDIT- file is no longer available or needed for online play- read further on in the posts for more info. CLOSE EDIT
    Thanks!

    Chris, there is a way around using my crappy hack of your system. Could you give me your source code? Yeah, I didn't think you would.. Anyhow, can you email me. I think I have an easy solution for your source that does not involve an OSK...

  7. #27

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    Quote Originally Posted by gpeters
    Chris, there is a way around using my crappy hack of your system. Could you give me your source code? Yeah, I didn't think you would.. Anyhow, can you email me. I think I have an easy solution for your source that does not involve an OSK...
    I have already sorted out the OSK (thanks to McZonk). I am currently just merging with Peter and then once we are happy that everything is working we will release a new combined version.

    I may also release an initial version of QuakeWorld next week some time, after I merge the latest changes.


    Chris

  8. #28
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    Default Thats great

    First off, let me say it sounds promising and I can't wait for you to release it.

    I still think that an additional menu option could be added though, in the same way you added the adhoc and infrastructure options in the multiplayer menu. OSK's are great, but clumsy at best when compared to a real keyboard. I know at the moment it is the best and only option we have for the PSP. What I had in mind doesn't sound too complex in theory, but add a few options for running configs that would be placed in the id1 folder. You could write a quake config- a simple "connect dcemu.com" and have a menu option to execute it. You could write all kinds of commands and execute them at once instead of fumbling with an OSK. Maybe Im wrong, but I know this works based on my little pak0 mod. I just changed the default.cfg in pak0 by adding exec psp.cfg.

    Let me know what you think and if it would be a whole lot of trouble to add that into the source.

  9. #29
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    Quote Originally Posted by cswindle
    I may also release an initial version of QuakeWorld next week some time, after I merge the latest changes.

    Chris
    it's been a long time since I played quake online. I remember QuakeWorld being like a update to Quake, what exactly does it add and what are the advantages of implementing it? Just curious, thanks for all your hard work, Quake is quickly becoming one of the best reasons to own a PSP and stay at 1.5

  10. #30

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    Quote Originally Posted by jedikd
    it's been a long time since I played quake online. I remember QuakeWorld being like a update to Quake, what exactly does it add and what are the advantages of implementing it? Just curious, thanks for all your hard work, Quake is quickly becoming one of the best reasons to own a PSP and stay at 1.5
    It was designed for internet play and for connections that had lag. The main reason that I implemented it was because most of the is the same between Quake and QuakeWorld, so I thought that I would give people the choice of which to play online. Also if I can find out a master server that is still working then it will be possible to get a list of servers to connect to, rather than needing to know the IP address all the time.


    Chris

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