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Thread: Multiplayer Quake V1.1

                  
   
  1. #31
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    I would like to thank everyone that made this possible,mainly cswindle, for allowing me to run quake tournaments at my highschool . But also gpeters, for running a sever reserved for us psp users

    BTW, at the time of this posting, I am waiting for someone to play me on peter's server. Will anyone ever get around to doing it?

  2. #32
    DCEmu Rookie danknugz's Avatar
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    i really want to try this out, but im having a hard time connecting to my router , i have played psp vs pc, but this seems a little complicated, ill try to get on it tomorrow. thanks peter!

  3. #33
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    Default PSP Quake at GarretPeters.com

    Danknugz,
    I'll look forward to fragging you. Be sure and bring some friends if you get this to work. Hawkzer got on the other day, but it is not too much fun with 2 people. Maybe I should add some bots? The server has been pretty much empty except for some of my family hopping on it for a game or two. Hopefully it will get a little more popular within the psp homebrew crowd... The server has a 12 person limit and has yet to see more than 5 people at once- none of which were from these forums or the others I posted at. Also, the server is located in the St. Louis area, so just ping garretpeters.com if you want to see what kind of ping you can expect. Good luck with the router.

    -Garret

  4. #34
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    mines says i dont have the wad so where can i dl the wad from?

  5. #35
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    Be a little more specific. What are you trying to do? It sounds like you haven't even gotten the game to run on your psp at all. Are you trying to join a quake server? Do you have pak0.pak file(shareware)? Do you have pak1.pak(licenced)? Purchase quake or do a google search for the pak1.pak file. As for pak0.pak, you should be able to download that from Id software for free.. Everyone will be able to help you better if you clarify what you have tried already.
    Thanks

  6. #36
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    Ya Jman is right, it would be awsome to play CS on the psp online! When that day comes all the world will be happy!

  7. #37
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    Quote Originally Posted by gpeters
    . . .
    Sorry for the long post! Let me know what you think. One last thing... I only have so Much bandwidth... almost a T1, but not quite... can someone host this file for me?
    . . .
    Yes, yes I can. http://www.angrycoder.org/Quake-id1.zip
    If one is the only person downloading, he/se has a cap of about 1.01MB/s

  8. #38
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    Quote Originally Posted by cswindle
    I may also release an initial version of QuakeWorld next week some time, after I merge the latest changes.
    If you release QW for PSP I would gladly host a QuakeWorld PSP server on my dedicated server!

  9. #39
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    Kaboofa, Thanks for the file hosting. It is no longer needed though. I got AdHoc Quake for PSP to connect to a server without the pak0 mod. I now have set of config files for the original quake files that use a menu system to launch various options such as quick-chat menu, for on-the-fly trash talk in pspquake. It also has a multiple server connections menu and stores up to 4 quake servers that are preconfigured to PSP-Quake, IHOC, RuneQuake, and Shareware CTF -that can be connected to by pressing circle, square, cross, and triangle.There are a lot of other controls that make use of hot keys. To save myself bandwidth, I am taking my file off of my server and I recommend you do the same as these configs will use far less bandwidth.

    Here is a link to my new method for getting the most out of psp quake. Use the original pak0.pak file now and trash my mod. by using the original pak0, this means this method will support shareware users as well.

    http://garretpeters.com/forums/showt...1&pid=31#pid31


    Chris, is there a console command I can use to launch the wifi for ad hoc and for infrastructure? for example: +infrastructure (access point) +adhoc

  10. #40
    DCEmu Newbie tomski's Avatar
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    Default Quake mulitplayer on PSP v2.1 ?

    This is all very exciting, but I don't suppose anyone running Quake on a 2.0+ PSP has got multiplayer working yet have they? Infrastructure or otherwise.

    WiFi needs kernelmode access which the eloader 0.95 has got right?!

    If anyone has any news to the contrary I would love to hear about it.

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