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Thread: Multiplayer Quake V1.1

                  
   
  1. #51
    Master Malk1th Malksta's Avatar
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    if i upgrade to 2.0 can i still use quake multiplayer using fanjitas eboot loader?

  2. #52
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    Afaik no multiplayer on 2.0+

  3. #53
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    diabo... that is all I did was bound buttons to a quake server ans start a singleplayer game... but I have a menu system that allows you to chat, use runes, and tons of other things like use the hook. The control scheme is not the same as yours, but you are welcome to download it and change it in the autoexec.
    Even if you dont like it, everyone shopuld give it a try. You wont be disappointed, and if you dont like the control scheme, you can change almost every key without messing up the rest of the configs functionality. Here is the link to my forum where you can download it. If you like it, please post feedback on how we can make it better.

    http://garretpeters.com/forums/showthread.php?tid=11

  4. #54
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    Do we need the pak1.pak to play on your server?

  5. #55
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    I don't know. I for myself have it. Just download pspquake with the shareware pak file and try to connect. Read my previous posts!

  6. #56
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    Yes, pak1 is required to play on my server. However, you can play shareware CTF without pak1. I think you push X to connect to it if you are using my psp configs.

  7. #57
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    Hey Garret, was a version ever released that fixed the dead zone problem on some analog nubs, or is that still a work in progress?

  8. #58
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    Nope, if you find it, let me know. I beleive Chris S. and Peter M. are still working on this for thenext release, but I haven't seen them post anywhere in a while.

  9. #59
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    Will do... and likewise! Thanks for the prompt response.

  10. #60

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    Quote Originally Posted by gpeters
    Nope, if you find it, let me know. I beleive Chris S. and Peter M. are still working on this for thenext release, but I haven't seen them post anywhere in a while.
    We have both been busy, it is looking like we will be releasing a version soon, I think that most of the bugs have been sorted out now. A lot of time that we have been spending is to get it to reliably work on v2+.


    Chris

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