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Thread: Snes9xTYL 0.3 coming soon!

                  
   
  1. #21

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    If you think PsOne/N64 are easier to emulate than GBA, don't you think people would make a PsOne/N64 emulator before GBA? From these three, N64 is the hardest to emulate on psp. GBA... PsOne... Thinking... Some great games there.. I'd have to get a new stick with PsOne I think it would be worth it anyways I'm going too far in the future.. Too far from the topic..

    I think that my Snes emulator needed updating already... I had to turn sound off to run Star Ocean smooth currently.. But if this makes no difference in this new version, I could even here those fancy sounds

  2. #22
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    The fast N64 emulators were all pretty much HLE. Something that's hard to do with a system people really don't know much about...

    There is only 1 true low level N64 emulation project that has ever been worked on (and it is currently in work :P ) and it will be part of MESS. I garantee the emulator, when finished, will never run on a PSP. Not enough resources. Period. Doesn't matter how good the CPU might be when running optimized code...

    lemme refrase that... it will never run at an acceptable speed

  3. #23
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    Cant wait been gagging for this for months the thought of f-zero and mario kart at full speed makes me week at the knees.BRING it on plz....

  4. #24
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    Quote Originally Posted by geise69
    trust me on this, it will take god himself to make a fullspeed gba emulator on a 333mhz psp. now i'm sure there could be someone that could speed up the one we have now but never to full speed.
    Aren't the GBA and the PSP are based on the same CPU family (used also in GP32, GP2X and several PDAs with differents clock speeds)?

    If so, you can just think about letting the ARM CPU execute the code natively and all you have to emulate are the graphic chips.

    This
    http://gpadvance.sourceforge.net

    works this way.

    Regards.

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