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Thread: ScummVM V0.8.1 for Dreamcast

                  
   
  1. #1
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    Default ScummVM V0.8.1 for Dreamcast

    Some crackin news of a new ScummVM Release, heres the details:

    Release Name: 0.8.1

    Notes:
    General:
    - More descriptive game titles in all engines.
    - Fixed crash when trying to apply aspect-ratio correction to games that
    cannot use it.
    - Fixed potential security vulnerability with oversized PATH environment
    variables.
    - Lowered the default gain for the FluidSynth music driver and made it
    configurable.

    SCUMM:
    - Scrolling fixes in COMI, so it is less CPU-hungry.
    - Added support for Maniac Mansion NES German version.
    - Fixed mouse button states in COMI.
    - Fixed overflow when using control panel for robot in the Dig.
    - Added support for sound code, used by songs in HE games.
    - Improved shadows in later HE games.
    - Fixed subtitles glitches in HE games.
    - Improved music/sound for HE games.
    - Improved support for international versions of HE games.
    - Improved support for Macintosh versions of games.
    - Fixed several minor bugs.

    BASS:
    - Fix crash when speed/volume sliders are clicked and then dragged out
    of the scummvm window.

    Gob:
    - Fixed disappearing cursor when level password is typed in
    - Warn user if he tries to run CD version directly from CD under Windows

    SAGA:
    - Fix digital music playback under BE systems.

    Simon:
    - Implemented more precise MD5-based game detection.
    - Added Polish support for Simon the Sorcerer 2.
    - Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
    - Fixed palette delay at the end of Simon the Sorcerer 1.
    - Fixed sound looping in Windows version of Simon the Sorcerer 2.

    Sword1:
    - Fixed a bug where looping sounds would keep playing during cutscenes or
    when displaying any form of control panel dialog.
    - The save game dialog would erroneously claim an I/O error occurred if the
    savegame list had unused slots, and savegames were compressed.
    - Fixed a scrolling bug which caused the finale sequence to be displayed
    incorrectly.

    Sword2:
    - Fixes and cleanups to the end credits. The German credits work now.
    - Fixed missing speech/music in the second half of the game, reported to
    happen in some versions of the game.

    PS2 Port:
    - Completely reworked and now really goes official.

    PSP Port:
    - Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
    tracks (most notably the CD version of Monkey Island 1), to stop
    functioning properly after a while.

    WinCE Port:
    - Check backends/wince/README-WinCE for the latest news
    - Fixed disappearing panel when opening a list widget in GUI
    - Knakos patches (QVGA smartphones fix, easier key binding and panel
    switching)

  2. #2
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    Default

    What was changed in Dreamcast port?
    Maybe is time for Chui tell Marcus about MMU :P

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