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Thread: Nincest 64 Ported To PSP (Nintendo 64 Emulator)

                  
   
  1. #41
    PSP User Apoklepz's Avatar
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    I agree totally with PSMonkey...I'd also like to see the look on all those stupid ignorant people's faces once this news came out about the new and only N64 emu (specially those many hateful **uckheads over at the Gamespot forums who flamed endlessly at me, back when the PSP homebrew scene started, just because I said that it could be done. I have HUGE respect for everyone who codes marvelous stuff for the enjoyment of all gamers...even if something sucks, that person still managed to put heart & effort in it. Keep up the good work people. Godspeed.

  2. #42
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    Quote Originally Posted by PSmonkey
    This is why I think that maybe studing other emulators and writing one from scrach or at a base level is the best option. Look at it this way in comparince. McZonk is having issues with getting the single player aspect of quake 2 running on the psp due to heavy memory usage where iris on the other had is running more complex maps with less issues. You of all people know the problems between porting & writing from scrach.
    My point, which none seemed to catch on to (except you), was that: while this is a nice oddity, the ability to play games was not removed or made to not work in the porting process, as it would seem, but the base emulator that it was based on simply did not have the capacity. So here the task moves from porting work to emulator authoring, which are two very distinct jobs. That being said the tone of your news regarding this emulator makes it seem like if you get whatever it is you are after, you will simply release a version with commercial emulation "turned on".
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  3. #43
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    Quote Originally Posted by quzar
    My point, which none seemed to catch on to (except you), was that: while this is a nice oddity, the ability to play games was not removed or made to not work in the porting process, as it would seem, but the base emulator that it was based on simply did not have the capacity. So here the task moves from porting work to emulator authoring, which are two very distinct jobs. That being said the tone of your news regarding this emulator makes it seem like if you get whatever it is you are after, you will simply release a version with commercial emulation "turned on".
    Ok yes my tone might sound like it's comming off that way but the idea is that, if the scene sites improve I will dedicate the time required to getting a n64 emulator running on the psp that can run at bare minimum mario 64.

    This is more then do able & on top of it if I need some help on n64 info, I can always just ask lac for some help (we use to work for the same game studio). It's actualy something me, lac & a nother from the n64 scene have talked about in the past a few times. With alot of work and time, a n64 emulator is quite posible. Again for this to happen, it needs alot of time & a really dedicated coder. I've thrown around the idea for a while but just never tried starting.

  4. #44
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    What that I tought was impossible you did it.

    Keeping the good work, who knows if we will be abble to play at least Mario 64 or simple-based N64 games. Do it, because that always have people that will please you, and just forget all that people that THINK they own you.

    Doing it, you will be on PSP Hack history [for one more of the best PSP Homebrews]

  5. #45
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    Kudos man, your becoming a true hero of psp homebrew.

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