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Thread: MPH 1.3.7 2.0 loading Eboot

                  
   
  1. #1
    DCEmu Newbie
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    Default MPH 1.3.7 2.0 loading Eboot

    Why can the Firmware Emulator 1.3.7 run the 2.6 Update Eboot when emulating 2.0, yet not start a game. And if we are able to run the 2.0 firmware in homebrew environment, why have we not made a debugger to run at the same time as the firmware emulator to get a good idea on where to look in an eboot on how to sign it? I am starting to learn PSP Programming, compiled a few test files and my environments seem fine. I have the Leaked PSP SDK, and what is so special about it that people have wanted to use it?
    Thanks for any info

    - Roborob

  2. #2
    PSP Flash Coder IndianCheese's Avatar
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    What's huh?

    I don't know what you are saying, but here is where I think the firmware loader to go to: I have tested the 1.3.7 u5 version of the firmware loader using the 2.00 eboot loader, and it actually starts. However, when you press X to begin emulation, it freezes. Where could this go? If Fanjita could figure out a way to patch this error, we could load 1.50 and get all homebrew to work on 2.00 lol omg rofl ya w00t!
    You don't need to know my mental status. You probably don't want to, either.

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  3. #3
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    Emulating 2.0 with the MPH loader works fine, I use the Old loading metheod and i use 2.0 to watch video's in AVC, what i am saying is, why can i load Signed eboots in 2.0 yet not start up UMD's, even though they load in the MXB, and i also want more information of the structure of an Eboot file, i want to learn more on how the psp checks the signing.

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