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Thread: [Release] Age of nations IV - Pre-Release

                  
   
  1. #1
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    Default [Release] Age of nations IV - Pre-Release

    hey all,
    Age of nations IV Pre release is out!




    Age of Nations is a Lua Coded RTS Game, based on Microsoft’s Age of Empires Game.


    New features of this 4th Pre-release:

    [GENERAL]

    New Game Engine
    Code Optimized (runs faster)
    All Bugs Fixed


    [IN-GAME]

    Map Scrolling Fully enabled
    Minimap Browsing was enabled (enables the player to jump to another location when clicking on Minimap)
    New Design & Interface
    Map was enlarged (now map is 1936*1632)

    [Add-Ons]

    New Main Menu
    Added Options Menu
    Added Pause Feature
    Added Musics
    Added Two fully playable Scenario


    Download: Age of Nations IV Pre-Release

  2. #2
    Won Hung Lo wraggster's Avatar
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    thanks for the news, i love rts games

  3. #3
    PSP User zxxxy18's Avatar
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    WOW! AWESOME! so can i help you with the graphix?

  4. #4
    DCEmu Legend Buddy4point0's Avatar
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    Downloading now, I'll be trying it out in a bit!

    Edit: It's comming along great. Still needs a lot of work but certainly has potential.

    I also noticed that you're using luaplayer. I would strongly suggest switching it over to PGE.
    I can almost guarantee all of your speed problems will be gone and you'll still have tons of power left over.
    Last edited by Buddy4point0; January 26th, 2009 at 20:41.

  5. #5
    DCEmu Pro dangee's Avatar
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    very nice.

    I've done the Tut.
    Couldn't stop the peasant chopping at 50, but that won't stop me having a try
    with the scenarios.

    Looking forward to the full release already.

  6. #6
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    Thanks for testing this so.

  7. #7
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    great. but i can´t start last campaign

  8. #8
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    @drifterx: Thats normal, i've specified that this last one cannot be played yet.


    Some Updates i've made since this Pre-release:

    Interface:


    I've modded a lot the game. Some pics have been added for resources.Also, the player now can disable/enable the upper board (which prints informations about his own amounts of resources) or enable/disable the Minimap.These features speeds up a bit the game, especially when many items appears, or even when the minimap or the board are hiding something on the map.

    New screens :












    WebsiteLink:Roland

  9. #9
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    Wink

    everything is great but icon of barracs is icon for tower
    Last edited by drifterx; February 2nd, 2009 at 17:07.

  10. #10
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    Engine

    I’ve almost ended the main engine code.At 70%, to give an idea.This was the most important steps, as some advised me.

    Now using this engine as a custom function, i’ll be able tocreate tons of scenarios, campaigns,etc.

    Actually, the engine is able to perform many features.

    * Create Units (Peasants, Soldiers,Bowmen,Horsemen, Priests units)
    * Show Burning Animation when a build is attacked and its health is being reduced.
    * Repair Task is avalaible.
    * It is also possible to collect ressources.Stone & Gold ressources requires Some updates before being collected.

    What remains to do is building tasks,hunting tasks & some code for healing unit.I’ve also planned to add unit conversion & instant death (for priest), as soon as possible.

    screens:












    02-05-2009

    I’ve added some new features to the engine.

    * Now Priests can heal units.
    * Peasants can perform building tasks now as well

    I’ve also modified a lot the background, adding some rocks and sand.This is just for testing.Maybe i’ll remove them after if it reduces the game speed.










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