nice
This is my port of falling sand for the wii(version 2):
controls:
for player 1
note: you must hold + for ~half a second to make the cursor appear
a:--------------------------place partical
b:--------------------------change matirial
+/- :-----------------------increas/deacreas brush size
1:--------------------------pause simulation
dpad left/right:---------cycle through squares
dpad up:-----------------drop squares
home:--------------------return to loader
for players two through 4 (the squares)
note: wiimote must be held side ways so the dpad is on the left and 1 and 2 are on the right
dpad left/right:-----------accelerate left and right
dpad up:-------------------jump
hold b:----------------------grab a square you are touching
b+2+dpad:-----------------through square you have grabbed
1:---------------------------dig
1+left/right:--------------dig left and right
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Last edited by swiley; May 19th, 2009 at 04:32. Reason: updated: forgot version
nice
uhmm, doesn't load, black screen, also webpage is broken
see editdoesn't load, black screen
were switching servers and I haven't moved the webpagewebpage is broken
thank younice
I've been hoping for a Wii falling sand game for a long time, so I'm glad to see someone is working on it. I had some fun racing the square around a track I made, and I like the physics of flying off an incline. Any plans on element reactions?
there should be 2 in this version:Any plans on element reactions?
1 if you pour moutan dew (the green stuff) on the wall it will make the wall raidio active
2 if you pour water on dirt (the brown stuff) it will turn into mud
thank you've been hoping for a Wii falling sand game for a long time, so I'm glad to see someone is working on it
Last edited by swiley; June 6th, 2009 at 02:00. Reason: forgot quote
So far, it looks OK. However, I was unable to change the element I was creating with any method: Wiimote Dpad, Nunchuk Stick, or Gamecube DPad. Also, maybe you should accommodate wxSand physics files in the future.
Anyways, I made you a version for use with the Homebrew Channel.
http://zk.zombiephil.com/ul/files/1/wiifall_hbc.zip
I tried wxsand and think the fact that it supports user defined physycs is realy cool but if I add it to my game the language would be very diffrent
push the B buttonI was unable to change the element I was creating with any method
yeah so do I, using HBC 1.0.3I still have a blank screen...
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