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Thread: :eek: Nincest progress

                  
   
  1. #21
    DCEmu Newbie kyus's Avatar
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    I see what psmonkey's upto, and I agree with him. I'd like to see jeff and wraggster put their differences aside. In all honesty however, Jeff Chen is a profiteering wang, and i've watched some pretty serious asskissing from him over on the ******* forums anytime a talented coder comes around. Fanjita, you can back me up on this right? I'm not saying theres anything wrong with this particular tactic. It guarantees "exclusive" news. Saying that, the announcement of a new TYL, and the nincest announcement, it took Chen 2 days to catch on.

    Look... lets all agree on something.

    The psp is the first homebrew console that recieves maximum scope and has a MASS AUDIENCE. No homebrew enabled (portable) device has had that honour before. There is much larger appreciative audience out there, and the scene will only continue to expand, despite these silly disagreements. Some of you still claim the scene "died" when the iso loaders made their appearance last september. Funny coincidence is that universities, schools and colleges go back then too, and that the lively months for the psp scene occured during summer break.

    The psp scene is the strongest scene of them all. It has no competition, and it will only grow as more coders open their eyes to the possibilities and power of the console itself.

    I'm learning to code as well. My project is going to be more important to me than anyone (a new monsterland game) although I'm shuffling along at baby steps for now.

    I've probably just typed a whole lot of crap, and for that I apologise, but there might be some agreeable stuff in here. Fanjita, psmonkey, pacmanfan, Tinnus, Yoyofr, laxer3a, E, Y, sougen and anyone I'm forgetting... the scene is you. Not the sites who post your news, or the boards filled with overly critical obese furrie lovers... its you. Rise above all that crap and enjoy the scene. Peace out.

  2. #22
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    Quote Originally Posted by kyus
    I see what psmonkey's upto, and I agree with him. I'd like to see jeff and wraggster put their differences aside. In all honesty however, Jeff Chen is a profiteering wang, and i've watched some pretty serious asskissing from him over on the ******* forums anytime a talented coder comes around. Fanjita, you can back me up on this right? I'm not saying theres anything wrong with this particular tactic. It guarantees "exclusive" news. Saying that, the announcement of a new TYL, and the nincest announcement, it took Chen 2 days to catch on.

    Look... lets all agree on something.

    The psp is the first homebrew console that recieves maximum scope and has a MASS AUDIENCE. No homebrew enabled (portable) device has had that honour before. There is much larger appreciative audience out there, and the scene will only continue to expand, despite these silly disagreements. Some of you still claim the scene "died" when the iso loaders made their appearance last september. Funny coincidence is that universities, schools and colleges go back then too, and that the lively months for the psp scene occured during summer break.

    The psp scene is the strongest scene of them all. It has no competition, and it will only grow as more coders open their eyes to the possibilities and power of the console itself.

    I'm learning to code as well. My project is going to be more important to me than anyone (a new monsterland game) although I'm shuffling along at baby steps for now.

    I've probably just typed a whole lot of crap, and for that I apologise, but there might be some agreeable stuff in here. Fanjita, psmonkey, pacmanfan, Tinnus, Yoyofr, laxer3a, E, Y, sougen and anyone I'm forgetting... the scene is you. Not the sites who post your news, or the boards filled with overly critical obese furrie lovers... its you. Rise above all that crap and enjoy the scene. Peace out.
    I completely agree. That's all I have to say.

  3. #23
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    Quote Originally Posted by kyus
    I see what psmonkey's upto, and I agree with him. I'd like to see jeff and wraggster put their differences aside. In all honesty however, Jeff Chen is a profiteering wang, and i've watched some pretty serious asskissing from him over on the ******* forums anytime a talented coder comes around. Fanjita, you can back me up on this right? I'm not saying theres anything wrong with this particular tactic. It guarantees "exclusive" news. Saying that, the announcement of a new TYL, and the nincest announcement, it took Chen 2 days to catch on.
    Actualy regarding my emu they cought on the first day. They just stayed away from it all till recently. If you did not notice. Clay finaly posted it on the front page saying "ball is in your court wraggster."

  4. #24
    DCEmu Newbie kyus's Avatar
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    That i didn't notice... impressive stuff psmonkey

    I think we'll see a lively summer for psp this year. One thing I've been told we'll never see however is Sega Cd. I could never understand that until I realised that you'd have to be running a megadrive emulator and a sega cd emu all at once. Anyway.. that's irrelavent.

    psp-spot and psp-hacks tend to deal in the shadier side of the psp, not that I'm complaining, I download full tv series from psp-spot, but I'm thinking that psp-hacks will have a hard time of it from now on, as I don't see any more iso loaders coming anytime soon. humma kavula and the devhook guy disappeared practically. Full psp emulation on pc isn't gonna be likely either, as five years down the line, they're still struggling with ps2. The scene is now in a better state than it was from august to october. I don't suppose sony will be able to patch the gta loophole, nor do I suppose they feel they need to. Gamers are getting what they want from psp without the threat of them losing money to iso users.

    I can't wait to see both a finished version of iris and some progress on nincest, and I hope at some point in the future, you'll give my game a go as well. Whilst I'm here, I may as well tell my current plans.

    -Monsterland V-

    I'm planning on having a gorgeous 2d adventure, much like the older games, but with vastly improved graphics, 3d effects, a musical score composed by myself, full voice acting provided by myself and four of my friends from RSAMD and a huge (updatable) world with new quests. I have alot of help already, and currently i'm learning to code, while at the same time I'm working on concept-art, sprite design, plot and character motives. My brother is constantly designing armour, boots, weaponry, spells and abilities, as he was also a huge fan of the previous games.

    I will not however be including any elements of monsterworld IV. That monstrosity will die as it should, translated and pointless as it was.

    I won't be updating on this much, as I'll only be showing when I have something I'm proud enough to show. That may be next year. Ths probably means nothing to you guys, but on the offchance there are any fans here, they may smile.

    I would do my best to encourage you to stick wonderboy in monsterworld on your psp and play it with dgen or psp genesis, or even its turbografx cd counterpart, the dynastic hero. Dragon's curse on turbografx would be a great recommendation too, as it is the improved wonderboy III, the dragons trap for sms and gg.

    I've sold my part :P now I'll leave it to you guys.

  5. #25

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    Psmonkey i think what you do is great. When do you think the emulator will start to loads roms?

  6. #26
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    Uggg. *sign*

    Nada good to update with today. I acomplished alot but not much improved (other then pong (pd) flickers some crap at the top it did not before.

    I pretty much spent the day going between different n64 emu src. I rewrote the tlb opcodes & writen a basic pif system based on mupen64 src.

    Well here is hoping tomorrow brings better/more results. Sure I don't exspect some comercial rom to magicaly work, I just want to see less roms jumping to bad addrs or stop getting stuck in a loop (in simple terms to understand it would be 10: goto 10 loop).

  7. #27
    Wii User shiftybill's Avatar
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    keep up the good work dude

  8. #28

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    We're still all behind you, PSmonkey! You're doing the best you can, and we cannot expect any more from you. I'm sure your efforts today will not be in vain.

  9. #29

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    Your using mupen with it too??? hehe yeah Ive been trying to incorperate mupens R4300 sdl opcodes with it and made some progress. But never got it to compile without errors.

  10. #30
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    Quote Originally Posted by crazyjohn
    Your using mupen with it too??? hehe yeah Ive been trying to incorperate mupens R4300 sdl opcodes with it and made some progress. But never got it to compile without errors.
    becareful with mupen. I think a few of their opcodes might be inaccurate. One of the table instructions they used opcode & 0x1f where tr64 and nincest both originaly use 0x3f. Changing it to 0x1f causes star demo to stop moving & firedemo to stop displaying.

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