While I have absolutely no idea as to what that means, I just wanted to say that it's great that you're keeping everyone so informed about your progress on this emulator.
As an outsider, it feels nice to be somewhat kept in the loop.
Hey,
not much of an update but I was able to fix the jump instructions (J, JR, JAL, JALR) on my lunch break. Sadly it does not solve anything but atleast they are more like the mips doc now.
While I have absolutely no idea as to what that means, I just wanted to say that it's great that you're keeping everyone so informed about your progress on this emulator.
As an outsider, it feels nice to be somewhat kept in the loop.
I too appreciate you telling us how your project is going, Im highly interested in like everyone else. And thanks for taking all this time to work on it. We all appreciate it a lot.
The N64 emulator is progressing slowly. Once one piece of code is fixed, more pieces need to be fixed. Having problems with looping and a lot still needs to be emulated. Hope that clears things up a bit.
Note: It took years to emulated the N64 properly on the PC. Though theres a place of reference to look at now, it could take awhile.![]()
I don't have years- get that coding monkey back to work!Originally Posted by $n!pR
![]()
Never said it would take years.![]()
True....fine, I shall alter my statement.
I don't have 6 months- get that coding monkey back to work!And tell him to do it without the attitude or don't do it all!
Lol. He's busy right now![]()
The coding monkey is at work 24/7.
The Phone monkey is answering all his calls so dont bother trying to ring or you will hear a shreek
The Sniper monkey snipers bad betas and people who are impatient
The Wally monkey is waiting for something cool to happen. (Piece of the earth blows up)
Lol. He's pretty busy, but I'm sure he gets sleep.![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks