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Thread: Iris Ideas

                  
   
  1. #11

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    Finally another genius person full of ideas
    Thank you PSPDemon, your Ideas have been added to the list.

  2. #12
    Now with Blast Processing! Kaiser's Avatar
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    Even though these are just ideas. It sure gets you excited about what Iris could be some day. The premier open-source PSP shooter engine. The modding possibilities are endless .

    edit: I'm sure this could draw some attention from some of the talented modders in the PC game modding scene to.

  3. #13
    PSP Modder Produkt's Avatar
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    where the heck did you think I came from? :P

    Former HL1/2 mapper... and Quake 1/2/3 Mapper... and... Tourque... *shudders*
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  4. #14

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    Iris has MASSIVE potential. obviusly it has its flaws (jerky movemonts, scenaqry jump etc) but i know ur working on it and i cant wait for the next version.
    Anyway, my ideas:
    1) Destroyable scenary - i know its hard (maybe impossible with the PSP) but the reward is an amazing feel of realism to the game. It woulb be brilliant
    2) Shooting while moving (I know thats tricky tooo but it would be wicked)
    3) 2x modes - story and arcade. some people hate/love arcade and others hate/love story mode so it makes sense.

    U guys should show ur project to some game companies -seriuosly, i know of alot of people who've been offered emplyment by major games companies (im talking rockstar, even SCEE) after sed companies have seen mods and homebrew. I'd also get yourselves onto some of the better known 3D modelling forums and post ur screnshots etc cause thats where alot of companies look for talent

    anyway good luck with the project! its already a major acheivement, now make it even better!

  5. #15
    DCEmu Newbie
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    Default a parachute level and other ideas

    a level where the protagonist lunch himself with parachute and fights agaist enemies in the air


    a matrix style slow motion power like in max payne

    a level with dinosaurs , first without many powerful wepons , after with

    a laser pointing device with request of bombing the pointed area by a planes squadron

    the possinility of take mind control of an enemy and control him to make some task ( like kill others enemy) like in psi ops

    some ironic situations

    bye!!!

  6. #16
    PSP User chickenclaws's Avatar
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    that was such a great game psi ops for Dreamcast

  7. #17
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    i intended the ps2 version , but maybe is the some game?

    i also suggest to introduce some citation in the game

    the important in every game ( or work in general ) is rithm so make attention to this

  8. #18
    PSP User chickenclaws's Avatar
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    This is my only thoughts to make iris better
    1st person shooter view <fps>
    Sound FX
    Bullets not globs of fire (very neat thought)
    Better HUD bar
    ability to Run and jump


    and here is a dream
    A mapping system for iris <dream>

  9. #19

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    Quote Originally Posted by Produkt

    !!!:::ATTENTION!:::!!!


    1Time user EDITED MY POST!, BUT! He didnt tag his message, I'd never sugest a ragdoll physics engine, due to its calculations... ontop of that... its a HARD thing to emplement. The original Cube engine ISNT as resource extensive as the second version... I simple joked by saying why not support the cube engine's map editing system, the truth is, the engine creates blocks which are FAR FAR more rediculess than needed, infact you get about 5,000 polygons for an area which would only need 2!!!
    Name in 1st post has been changed to 1timeuser...but just imagine if both could be pulled off perfectly That'd be something else
    Quote Originally Posted by kfish2oo2
    Iris has MASSIVE potential. obviusly it has its flaws (jerky movemonts, scenaqry jump etc) but i know ur working on it and i cant wait for the next version.
    Anyway, my ideas:
    1) Destroyable scenary - i know its hard (maybe impossible with the PSP) but the reward is an amazing feel of realism to the game. It woulb be brilliant
    2) Shooting while moving (I know thats tricky tooo but it would be wicked)
    3) 2x modes - story and arcade. some people hate/love arcade and others hate/love story mode so it makes sense.

    U guys should show ur project to some game companies -seriuosly, i know of alot of people who've been offered emplyment by major games companies (im talking rockstar, even SCEE) after sed companies have seen mods and homebrew. I'd also get yourselves onto some of the better known 3D modelling forums and post ur screnshots etc cause thats where alot of companies look for talent

    anyway good luck with the project! its already a major acheivement, now make it even better!
    All has already been added before
    And PSmonkey better not show his potential filled project to any famous game companies. We need him here lol
    Quote Originally Posted by ziobleed
    a level where the protagonist lunch himself with parachute and fights agaist enemies in the air


    a matrix style slow motion power like in max payne

    a level with dinosaurs , first without many powerful wepons , after with

    a laser pointing device with request of bombing the pointed area by a planes squadron

    the possinility of take mind control of an enemy and control him to make some task ( like kill others enemy) like in psi ops

    some ironic situations

    bye!!!
    Now there's some interesting ideas
    Quote Originally Posted by chickenclaws
    This is my only thoughts to make iris better
    1st person shooter view <fps>
    Sound FX
    Bullets not globs of fire (very neat thought)
    Better HUD bar
    ability to Run and jump


    and here is a dream
    A mapping system for iris <dream>
    1st person shooter mode has already been added
    and run and jump has basically already been added.
    A Map Maker would be too difficult
    All other Ideas have been added now

    Hey PSmonkey, is any of this on the list too difficult or anything? Just checking so I know if I should cross out anything.

  10. #20

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    Work on Multiplayer first, then single player...I've ran some game design projects before, and multiplayer is easy to implement in something like this (constant updates) to keep people happy...that way, while people are waiting for a single player campaign, they can map out multiplayer levels to keep themselves and everyone else happy! Gettit?

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