Page 3 of 3 FirstFirst 123
Results 21 to 28 of 28

Thread: New PSP firmwire icons shown (not yet release) + Compatability with PS3

                  
   
  1. #21
    DCEmu Pro
    Join Date
    Nov 2005
    Location
    San Diego
    Posts
    697
    Rep Power
    73

    Default

    Quote Originally Posted by p4ch3c0
    How would you play a purchased game without UMD access?
    smartasses lol..... ok... restrict controlled UMD use

  2. #22
    PSP Flash Coder IndianCheese's Avatar
    Join Date
    Jul 2005
    Location
    The Burgh, PA 'n at
    Age
    33
    Posts
    1,106
    Rep Power
    81

    Default

    Oh No! Someone Ate The Music Icon!
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  3. #23
    DCEmu Rookie DraconumPB's Avatar
    Join Date
    Aug 2005
    Posts
    188
    Rep Power
    72

    Default

    lord knows, all the icons don't fit onscreen at once NOW.

  4. #24
    PSP Flash Coder IndianCheese's Avatar
    Join Date
    Jul 2005
    Location
    The Burgh, PA 'n at
    Age
    33
    Posts
    1,106
    Rep Power
    81

    Default

    Music is between photo and video. Video is right next to photo in the picture. Maybe Sony added full customization to the icons, order of icons, system sounds, etc. That would be awesome.
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  5. #25
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    2
    Rep Power
    0

    Default How to not let iso play

    It would be simple to fix the iso problem all Sony would have to do is add a little bit of code to the games on UMD disk that tell the PSP only to let they play from UMD and makes them not even visible if they end up on the memory stick

  6. #26
    DCEmu Newbie
    Join Date
    Jan 2006
    Posts
    53
    Rep Power
    0

    Default

    Quote Originally Posted by D4rkn1c0n
    It would be simple to fix the iso problem all Sony would have to do is add a little bit of code to the games on UMD disk that tell the PSP only to let they play from UMD and makes them not even visible if they end up on the memory stick
    hmmm, but what about GTA, no one is playing that game on a v1.5 psp yet so i think whatever sony did is working .

  7. #27
    PSP Flash Coder IndianCheese's Avatar
    Join Date
    Jul 2005
    Location
    The Burgh, PA 'n at
    Age
    33
    Posts
    1,106
    Rep Power
    81

    Default

    Or scan the Memory Stick for any files ending in .iso when a new Mem Stick is inserted or USB is exited and delete it.
    You don't need to know my mental status. You probably don't want to, either.

    September 5th, 2005:
    Quote Originally Posted by F34R
    There wont be a N64 emu on the PSP. Not one that is playable anyways.
    Need LocationFree help? Send me a PM!


  8. #28
    DCEmu Regular
    Join Date
    Jan 2006
    Posts
    487
    Rep Power
    0

    Default

    Quote Originally Posted by IndianCheese
    Or scan the Memory Stick for any files ending in .iso when a new Mem Stick is inserted or USB is exited and delete it.
    Oh, that's good and lovely.. until someone stores a totally legit CD image in ISO format on their memory stick. It's my memory stick, and it's my ISO file, I'm allowed to store whatever I want on it. It's not necessarily a PSP ISO. ^_^ Even if that was a sure-fire method, then there's an easy work-around: rename your *.iso to any other extension and then have the ISO loader look for an launch the different file type. The extension of a file is really unimportant. It's just a way for us (humans) to organize and to assign programs to things to make life easier.

    Quote Originally Posted by D4rkn1c0n
    It would be simple to fix the iso problem all Sony would have to do is add a little bit of code to the games on UMD disk that tell the PSP only to let they play from UMD and makes them not even visible if they end up on the memory stick
    That would work great.. if people weren't using ISO launchers. What you do is.. have the ISO launcher ignore that bit of code, and then launch the game. It's not them showing up on the memory stick that causes a problem anyway. It's not like you just simply rip the game to your memory stick and then have a great time. o_O

    So.. yeah. Honestly, I'm just interested in how people come up with these "zomg!! I bet no one's ever thought of THIS before" theories without thinking it through.

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •