Nice work man![]()
via Homebrew Heaven.net
Important Update! - The old version did not support C99. Please redownload below if you have intent of using it in a C project! I apologize for not doing this the first time, as I was rushed and had little time to check for mistakes.
This is a small updated version of Chipmunk Physics ported to the PSP
Please read the readme information below:
/////////////////////////////////////////////////////////////////////////////////////////
----Chipmunk Physics 4.1.0 (updated) For the PSP (Port) By SafariAl----
---------------- visit http://www.homebrewheaven.net ---------------
/////////////////////////////////////////////////////////////////////////////////////////
-- Instructions for building --
*This assumes you have the PSP Toolchain setup*
1. 'cd' into 'Library Build' and type 'make'.
2. Allow the library to build; ignore the warnings.
3. Then type 'make install' (if needed, you may have to use 'sudo').
4. Attempt to build the Demo in 'Demo/src'
-If no errors were received, you installed correctly.
-- Controls --
Simply press cross to cycle forward trough the demos. This was a rushed port,
don't expect to much.
-- Miscellaneous Information --
This version of chipmunk physics allows the user of contraints (joints) such as
Pivot, Pin, Motor, Spring, Breakable Joints, Gear, Groove, and Slide Joints.
It is possible that this newer build could contain bugs. After working with it
for some time, I have not encountered any, but please don't hesitate to report them
to me on http://www.homebrewheaven.net or to slembcke on his website below.
I did not make this library, all credit in that area goes to slembcke! I mearly ported it
to the PSP.
The port itself was done pretty quickly, please notify me of any trouble you may have.
-- Credits --
slembcke - Creator of library (http://wiki.slembcke.net)
#psp-programming
MK2k - Ported the eariler version (http://mk2k.net)
-- Troubleshooting --
Please message me on #homebrewheaven on irc.freenode.net or
visit http://www.homebrewheaven.net and message me there if you are having
installation trouble.
Enjoy, and please post any issues or comments below.
Download via the link below and give feedback via comments
Chipmunk Physics (4.1.0 update) Port
Last edited by Safari Al; February 6th, 2009 at 01:32.
Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!
View My Coding Blog
The Return of The Lounge!
Mario Gold Rush
Current C++ Project: To be Announced soon on Homebrew Heaven
Currently Coding in: C++ for the PSP
Nice work man![]()
Thanks SafariAl.
I love the addictive bouncy graphics in Stakker that use
slembcke's Chipmunk engine.
I've often wondered just how they're coded Ö
Maybe this'll lead to some more stakker/jellycar style games Ü
The key features in this version are the new joint varieties. You can create pin, pivot, motor, spring, groove, etc. joints. I can see some games working with these to make some interesting games or effects![]()
Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!
View My Coding Blog
The Return of The Lounge!
Mario Gold Rush
Current C++ Project: To be Announced soon on Homebrew Heaven
Currently Coding in: C++ for the PSP
I need someone else to try and compile the demo's source code. I myself have no trouble compiling. I have heard however, some people have had trouble. Please post here, telling me whether or not you have trouble, so I can provide an updated version.
Updated, please read the first post.
Last edited by Safari Al; February 6th, 2009 at 11:34.
Come Visit Homebrew Heaven, Where you'll find the latest gaming news and downloads!
View My Coding Blog
The Return of The Lounge!
Mario Gold Rush
Current C++ Project: To be Announced soon on Homebrew Heaven
Currently Coding in: C++ for the PSP
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks