
Originally Posted by
JLF65
Yes, there will be a 32X CD version. I'm right in the middle of getting the 32X CD base code working. In theory, it's not too tough. You start the CD up like normal, then pass the 32X header and code/data that WOULD have been in a cart to the 32X through the framebuffer instead.
I always liked my 32X, but was rather disappointed that SEGA cut off support so quickly. When someone over at SpritesMind posted an alpha for a Gameboy emulator for the 32X, I realized things had come along far enough that homebrew on the 32X was no longer a huge pain. You could use gcc instead of old Windows assemblers, for example.
I use gcc 4.1.1 for the 68000 from the uclinux site for compiling/assembling 68000 code, and gcc 4.3.2 for the SH2 from KPIT for compiling/assembling SH2 code.
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