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Thread: Snes9xTYL 0.3 for PSP Released

                  
   
  1. #61
    DCEmu Regular jwilds73's Avatar
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    The release is a nice improvement over the prior release sure somethings might not work now and some are better but thats the nature of the beast. NEOCDPSP broke NEO Turf Masters for me in 0.7.2 but had the bug fixed that caused it in 0.8. So it's touch and go, gain something in one area break something in another. I for one greatly appreciate the effort these coders put into these programs. Were it not for emulation on the PSP mine would be sitting on a shelf or sold since no new games appeal to me.

  2. #62
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    EDIT - Removed by Topknot..... PM sent, problem solved

  3. #63
    DCEmu Regular Anger's Avatar
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    yoyo your claim that your comment about y's starfox being slower is just plain wrong - its not. i get 20% better fps using his emu for that game. and as previously stated his also runs starfox2. yes yours is faster for some games as previously stated but the majority of the games i have dont play better on yours. i wont compare figures because it could be that all the games i like happen to run badly on your emu - this is possible. like i said before im not trying to bash your hard work, dont take it the wrong way. just from my experience almost all the games i play are slower on your emu with a small exception. and i do have it on my psp as well as y's for the first time. im saddened to hear starfox will never be emulated in hardware - why is that?

  4. #64
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    this is getting totally crazy...
    people are now expecting more from homebrews than commercial games!
    perhaps it's a sign of the high level homebrews have reached ^=^
    sorry if you were expecting more from this release but :

    1/ First versions with hardware acceleration already improved things a lot (but yes, not always, depending on the way the original games uses snes hardware)

    2/ I have a real life and a real job (pretty time consuming already!)

    My goal is to provide the best snes emu on psp. If I cant and Y's emu or another one is better, then I'll be happy and will use this other emulator for my snes sessions ^=^

    could someone list the games faster in Y emus, so that I can check what's wrong in mine?
    btw, starfox is perhaps faster on Y emu (he's a very good coder too!), but still unplayable imho.

  5. #65

    Default What's that fuss all about ?

    Hello everybody,

    Thanks to yoyofr for making things clear.

    I would like to add something :
    We (yoyo and I) know that Y spent a lot more time fixing details,
    which we are not doing for various reasons...

    Our emu is far from beeing perfect, it lacks also extensive testing (Yoyo and I are too much busy to test many many things...)

    So, yes, many people can complain about quality. I do agree with that.
    But when people try to compare "carrot" and "tomatoes", it is not the same things... Shape is different, color is different, texture and taste different too.
    (personnally I love sliced carrots cooked with olive oil and garlic... but thats a completly different subject)

    I mean TYL 0.2C or 0.3, the only difference is written in the explaination from yoyo : sound moved from main CPU to ME and hand optimized software for mode7 (non rotating mode)...

    So it is strange to see various comment like "it is infinetly slower than the previous version" or whatever comment...

    uoSnes9x also is something different, actually I am even glad that such emu exist, because it is different... different means diversity...
    diversity means higher probability of survival...
    In the "emu-ecosystem" it is good to have multiple emulator for the same platform, each one bringing advantage over the other (same as DNA in evolution when you think about it...)
    My only regret is that Y's uoSnes9x is not pushed more deeply by his author in term of "new feature". When I met Y (yes, we met), he told me that he is more interested into making the emu fixed in many details than changing fundamentally the emu (=better UI, good usability, but no real core change compare to the original snes9x)...

    So when you have people like our friend shadowprophet that come and say that 0.2c is better... I don't know how they find that... There is no possibility that it is better except sound quality issue due to the ME.

    In the worst case, in 2.0+ version, the mode7 only is optimized.
    In the 1.0/1.5 version, sound ME + mode7...

    And even there is such issue, then there will be a 0.4 and then a 0.5 and then a 0.6... If you are not happy, take the latest version of the source(yoyo will release 0.2c soon I think, didnt had time to do the package I suppose),
    compile, and do things yourself... Send back the code, then we will add your name to the emu.

    But.. I dont want to hear stuff like "this is a pile of $#@!...".
    I am sorry but if people are not satisfied, it does not authorize you to treat us like $#@!... Even customer don't do that when they buy a new TV at the supermarket at the next corner.
    We do that for free... If you are not happy, you can say it, you can also say WHY you think it is not good. Criticism is always welcome...
    But beeing rude, low, with no more than 300 words in your full vocabulary isn't going to help...

    Actually please also note that neither yoyofr or I need somebody to lick our ass and say "you are god" "you are genius"...

    You know why ? Because I know it already (that's for my modesty and sense of humor) and don't need somebody to tell it to me...(even I DO appreciate that other people enjoy my work).
    I show it everyday at my company that I am worth 50 dummy programmers, and that on my week-end I do a lot of more fun and more complex stuff than coding emus...

    Actually it is also interesting to know that I didnt spent a lot of time playing with this emu and with the PSP in general but spent mostly my time to code for this emu...

    So I would be very disappointed if many people complain about it... Most likely because many people are using the wrong settings I believe, and then it is a kind of waste... of time and energy, frustration for everybody.

    Now if one know really how to use the emu to the full extend and is still not happy with it, I must agree that it is impacting my motivation.
    On the other side, we will always release the previous version source code with the latest version (the reason for that is quite explained on the yoyo's board). So one is free to take it and improve it.
    The day yoyo and I will stop this emu, we will release the latest version of the source at the same time as the binary.

    Kindest regards to the whole community,
    Laxer3A

  6. #66
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    Quote Originally Posted by yoyofr
    this is getting totally crazy...
    people are now expecting more from homebrews than commercial games!
    perhaps it's a sign of the high level homebrews have reached ^=^
    sorry if you were expecting more from this release but :

    1/ First versions with hardware acceleration already improved things a lot (but yes, not always, depending on the way the original games uses snes hardware)

    2/ I have a real life and a real job (pretty time consuming already!)

    My goal is to provide the best snes emu on psp. If I cant and Y's emu or another one is better, then I'll be happy and will use this other emulator for my snes sessions ^=^

    could someone list the games faster in Y emus, so that I can check what's wrong in mine?
    btw, starfox is perhaps faster on Y emu (he's a very good coder too!), but still unplayable imho.
    You have no idea how much I love this release and how much you and everyone have put into this. It really is great work. Also I have no idea about what the hell is wrong with people, but it's been this way in the emulation community since the birth of emulators on windows based pc's. These fine emulators reach people that don't really understand how difficult it can be to code applications on "limited" hardware. They are the normal everyday user that are somewhat interested, but don't quite understand. So once something goes wrong it's all the emulators fault not the users. (even though there's probably a README file explaining). Please don't let this crap get to you. The people that appreciate your hard work here outweigh the "kids" that don't know how to A: read a "README" file B: run an emulator C:give creative criticism. I know it's frustrating, but I want to tell you that this is very very appreciated. Keep doing what you're doing! Also take a break! You deserve it.

  7. #67

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    It's weird, the way people act here is totally unique. Never seen something like this before, anywhere else... This place is for comments you know? Like, telling what you like about the emulator. Opinions. I'm expecting good results on my 1.5 thanks to the me thing. *moves the files to PSP* Good... But I was expecting just a tiny bit more. It's not exactly as fast as the old one without sound with Star Ocean. A little bit slower, but still a lot better, as I now can keep sound on! I'd give this four out of five. Keep it coming

    E: Oh yeah, when battle starts, it gives different gfx.. I don't know wich one is the wrong one.

  8. #68
    DCEmu Legend shadowprophet's Avatar
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    Question I dont get it

    Quote Originally Posted by yoyofr
    this is getting totally crazy...
    people are now expecting more from homebrews than commercial games!
    perhaps it's a sign of the high level homebrews have reached ^=^
    sorry if you were expecting more from this release but :

    1/ First versions with hardware acceleration already improved things a lot (but yes, not always, depending on the way the original games uses snes hardware)

    2/ I have a real life and a real job (pretty time consuming already!)

    My goal is to provide the best snes emu on psp. If I cant and Y's emu or another one is better, then I'll be happy and will use this other emulator for my snes sessions ^=^

    could someone list the games faster in Y emus, so that I can check what's wrong in mine?
    btw, starfox is perhaps faster on Y emu (he's a very good coder too!), but still unplayable imho.
    The beatles, guns and roses , snes emulation
    All good things come to an end, Is there a chance you and y will work things out? If you guys could come togeather on this theres no telling whats possible for the future of psp emulation.

  9. #69
    DCEmu Regular Anger's Avatar
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    well with tweaked settings it is playable on y's but yes nowhere near full speed of course. and for some reason deleting the profiles folder makes starfox2 run - glitchy as hell but it runs. i have taken a few screenies of the games hopefully they will show the framerates im getting. it seems to be mainly the starwars games and fx games that run faster on his. im not sure if the version im using is an unnofficial y as well.

    i was gonna attach the screenshots but theres only one in the dir and it doesnt show the fps.

    anyway super starwars return of the jedi - with frameskip set to auto i get about 5-7 fps on the mode7 bits and roughly 10/12 on the rest of it depending on the amount onscreen, and the same roughly for the empire strikes back. mariocart runs about half speed but full fps with frameskip set to auto but i get about 15 fps with a higher frameskip at what i think is aproaching normal speed. starfox basically unplayable averaging 3 fps but we know this is because of the software requirement of the game (does having hardware accel and software mode on force games to use the software or does it combine because that could be a possible reason for the slowdowns.)

    also please relax - most of the people here are young kids who dont know how hard it is to write a program let alone an emulator - just ignore em.

  10. #70
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    ah, yoyo and laxer3a, please don't get angry.
    here are many user out there, who apreciate your work und are grateful.
    why do you care about the others?

    i mean, maybe many users are a bit dissapointed, because the progress you made last summer wasn't continued in constant line.
    last summer you released the best portable snes emulator available (notebooks doesn't count here ).
    i mean, neither the GP32, GP2X nor GBA has a comparable emulator of snes9xTYL quality. and it seem to came from just out of nowhere.

    i am happy that you guys putting your private time into such a project.
    thank you

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