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Thread: Snes9xTYL 0.3 for PSP Released

                  
   
  1. #21
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    Yeah when I tested this...there was a lot of graphic errors for Ogre Battle (heck the game is unplayable due to the graphic errors X_X), also this emu seems to boot up slower in comparison to the .2 version (took a while to get Kirby superstar running). Aside from these problems I was VERY impressed with how Super mario Rpg's speed incread without sound...it runs 60 fps until enemies come up (and battle scene in which it turns to 50 fps). Kirby Superstar runs at 45 FPS with automatic frameskip which is pretty cool too...

    Nice job! You are getting closer to perfection ^^

  2. #22
    DCEmu Old Pro pkmaximum's Avatar
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    Alright No offense guys. But this is not what I thought it was going to be. One huge feature i was looking foward to. Was the Infrascture, and Ad hoc modes. But when i read the relase text it does not support iether one of them. Do you guys have any idea how mad this made me. Come on guys how great would it be if we could play street fighter against each other. Or play super mario 2 player. Or one of my favorites secret of mana. Come on guys lets ask for multiplayer support!

  3. #23
    DCEmu Old Pro pkmaximum's Avatar
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    Someone try to tell me if im wrong honestly. Who would not like multiplayer support. The only emulator i have seen that supports multiplayer so far was that stupid game gear and sega master system emulator. Honestly i could care less about multiplayer on that dumb emulator. Who even knows any roms that support multiplayer on that. I think i speak for everybody when i say multiplayer for snes would be awsome!!!

  4. #24
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    Well I would prefer speed improvements which are far by much more important than multiplayer at the moment <_<

  5. #25
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    hey man any emulator on a psp is a good emulator, least the devs took their time to make it. its always good to have more options no?

  6. #26
    DCEmu Regular slayer2psp's Avatar
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    starfox doesnt work mario kart doesnt work so how is this better? ill stick with the other snes emu intill they work out the problems

  7. #27
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    tried it on a 2.5 psp using the standard version and it doesnt work...I accept the user agreement thing and it freezes and shuts off

  8. #28
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    zenjiki's settings: (apparently a lot faster)
    auto sarestate timer: off
    auto save updated sram: off

    sound: on
    frequency: 44khz

    gfx engine: psp accelerated
    frameskip: 0
    rendering: full
    render pal as ntsc: on
    smoothing: on
    speed linit: on
    video sync: off
    gamma correction: 2
    calibrate screen: just make the screen taller by pressing down untill in you opinion the picture is least distorted as possible, then center the new screen up and down only, untill you think it is centered. Use street fighter as a guide, the black border at the top helps.

    xpu clock: 333mhz
    show fps: on

    DEBUG/HACK MENU

    show rendering passes: off

    speed hacks: on

    ignore fixed colour: off
    ignore windows clipping: off
    ignore add/sub modes: off
    ignore pallette writes: off

    fast mode 7: on
    no transparency: off
    fast sprites on sound fix: on

    obj: on
    bg0: on
    bg1: on
    bg2: on
    bg3: on

  9. #29
    DCEmu Rookie .:PSP1.0:.'s Avatar
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    Guys is it really this bad? What a let down!

  10. #30
    DCEmu Newbie KriMe's Avatar
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    I get the same memory stick error then PsP either freezes in the search window or just turns off...

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