Finally some REAL 32x homebrew! , very cool indeed.
Just out of curiousity which backup unit did you use to run this on your 32x?
Okay, after a LOT of work, here's beta 1 of Wolf32X. I completely reworked the "file" handling so that everything is in ROM, with no memory allocated other than static arrays used for things that change. No more memory corruption! This also slimmed things down a bit - Wolf32X now has 19 M Power!! That's 2.5 MB for those of us that laugh at the Mbit unit.
The other major addition is working digital sound - this is fully tested on a real 32X. The sound is great and doesn't slow the game at all. I'll probably take a break before working on FM audio.
As usual, all the source is included. That includes the new unpacker I wrote to fully process the data files. It should work on the Wolf3D full files, as well as Spear of Doom shareware and full files. If there's a call for it, I'll compile a version of the SOD shareware.
EDIT: Went ahead and compiled SOD Shareware. The second link has BOTH Wolf3D and SOD Shareware.
EDIT 2009-02-21: Minor update - fixed six button controller support. Thanks to snake for the help!
EDIT 2009-03-09: Major update! Added FM sound effects and Load/Save!
EDIT 2009-03-11: Added auto-map. Read readme for details.
EDIT 2009-06-07: Added mouse support.
Wolf32X-b1.zip
w3d-sod-sw-b1.zip
w3d-sod-sw-b2.zip
w3d-sod-sw-b3.zip
w3d-sod-sw-b4.zip
w3d-sod-sw-b5.zip
Last edited by JLF65; June 7th, 2009 at 07:25. Reason: Beta 5 up!
Finally some REAL 32x homebrew! , very cool indeed.
Just out of curiousity which backup unit did you use to run this on your 32x?
I'm using the MD-Pro 64 from TotoTek. I just got it last week - I was using Gens/GS to do testing before that. TmEE did the first test on a real 32X back at alpha 1. That's when I ordered my MD-Pro.
I don't find the parallel cable, so next week I'll buy one to test deeply this game.
Also, from now all releases will be Wolf 3D + SOD?
Regards,
Yes, new releases will have both shareware games. Given how well they compress, I don't see a reason not to include both.
Okay, here's beta 3. This is a pretty major update, adding FM sound effects and Load/Save game ability. You only get one save. The Load/Save menu still shows ten, but they all just do the same thing. There's only room in the SRAM for one save game. Since there's no keyboard and I don't want to make the effort to add an on-screen keyboard, the save tag is set to the map name automatically. That way you can at least tell what level you saved on. START + X is now Quick Load, and START + Y is Quick Save. For three button controllers, just use the menu to load/save.
The FM sound effects are synthesized before compiling using the MAME YM3812 OPL emulation. That is the way FM sound effects are played in most ports of Wolf3D, they just do it on the fly. There is a bug in the OPL emulation. Have you seen reports on the PSP version of Wolf3D that certain FM sound effects are missing? They're not missing, just very VERY quiet due to a bug in the OPL emulation. I scale certain sounds while they're being generated so that they are audible in Wolf32X. The volume is probably wrong, but I think they sound like they should. I'll be looking into this more.
Next up, music!
awesome ill get newsposting
Okay, I lied. Music wasn't next - I added an auto-map!
Read the README!!
Thanks for your great work. I've been very busy, but hope finally I'll be able soon to test all betas in the real hardware. I've played them on KEGA Fusion
That's fantastic! Thank you a LOT!
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