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Thread: Project Outlook

                  
   
  1. #1
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    Default Project Outlook

    Ok guys. I though now would be a good time to chime you in on whats going on. So lets get started shal we.

    Iris
    In the near future an Iris 0.15 build will be released. This will not be the holy grail 0.2 build i've been touting about but it should be a welcom upgrade from the build avalible. After 0.15 I will be heavly working on the official 0.2 build which will debute for the dcemu compo. Why? Because I am cooking up some great features for this build and need some time to get it all in.

    So what will be the basis of 0.2? Well here is my main focus.
    1) Md2 models will be thrown out in favor of Md4 & hl 1 models. Why? Because I need models with bones. Why? See 2
    2) RAGDOLL !! I dont know about you but one thing I think would make iris better is ragdoll. Why? Because it's always fun to have ragdoll in an fps.
    3) Game Modes ( Mission, CTF, DM )
    4) Wifi (adhoc & infrastructure)
    5) Improved gameplay (a given)

    So my plate is extra full on this project. I plan to work my ass off so you wont be disapointed.

    Nincest 64 / M64
    I have today officialy desided, and already underway, to rewrite the emulator from scrach. As most know by now. I have taken up the emulator full time along with Iris (but iris has higher priority to me). Every thing I correct on the emulator in turn makes stuff stop working which is sad. Its like repairing a model house with good glue only to have the crapy glue hate the good glue and fall apart. With the rewrite comes a new name. In the mean time the project will be called M64 for Monkey 64. The project will stay open source because this project only exsist because of the great work of others in the n64 emulation scene. So every build will also include the full source.

    Well thats it for now.
    Comments? Feel free to speak your mind!!

  2. #2
    DCEmu Rookie Skye's Avatar
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    Awesome! Can't wait for a new version of Iris. As well as M64.

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    DCemu Contributor NeoXCS's Avatar
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    Wow, Iris 0.2 sounds like it's gonna be amazing. As for M64, can't wait! You're work is some of the best I've seen for the PSP. Keep up the good work! And good luck!

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    PS Beta Tester & Mod DPyro's Avatar
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    Good job PSmonkey! Hope you can get a team together to help you with coding the N64 emulator

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    DCEmu Old Pro Wally's Avatar
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    I probably might make another break through but who knows :P

  6. #6
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    Iris .2 sounds great. I installed v .1 the other day and thought that it was a solid groundwork for a great game. I look forward to seeing how it progresses.

    If I were a coder, I'd help you with M64. It really is one of the holy grails for PSP homebrew. Hope you can find a few helpers to get the thing off the ground.

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    DCEmu Old Pro bah's Avatar
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    Iris, or news of it, makes me smile.
    Thanks PSMonkey.

    Ragdoll would be freakin sweet btw, is there some sort of open source physics engine for you to work with, or would you have to code it all yourself?

    Hope your still finding time to sleep in between these 2 most impressive undertakings.

  8. #8
    Senior Staff Artist PSPdemon's Avatar
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    So what will be the basis of 0.2? Well here is my main focus.
    1) Md2 models will be thrown out in favor of Md4 & hl 1 models. Why? Because I need models with bones. Why? See 2
    2) RAGDOLL !! I dont know about you but one thing I think would make iris better is ragdoll. Why? Because it's always fun to have ragdoll in an fps.
    3) Game Modes ( Mission, CTF, DM )
    4) Wifi (adhoc & infrastructure)
    5) Improved gameplay (a given)
    This is exactly what i need!!! first the hl1 model support helps me out with my model issues that i am having and saves a bunch of time in that i dont have to moddify the animations.

    another good things is that there will be wifi multiplayer!!! good so that if you feel like the ai is lacking...you can go head to head against each other!

    and finnaly...differnt game types!!! capture the flag has been my favorite, so to see a game come out with it is a really cool thing (especially with multiplayer)...


    though i have some questions...

    1. Is this game gonna come out in FPS form, if not this release what is the expected version that gonna have it?

    2. What map types will be supported in the new version?

    3. Will there be more weapons than one?

    4. Will there be a skins option where if you want to have a different skin on a model ( say instead of a green MC, you could have the red MC ) then you can have it without having to put in the same model in different folders with the different color skins?

    5. How many players would you say could be playing in multiplayer?

    6. Will we see maps like those in the BSPveiwer on the iris engine ( like the graphics, textures, and light maps? ), this would make the game 3 times better and put to shame all commercial shooters out there for psp

    7. Will the new version support modable menus? ( i know i have asked this and i know you said you would try to, just wondering if the new version will support that )

    8. Will there be sound support?

    9. I was reading that the new version of iris will be able to have stairs and slopes... will this be implemented into this version or in the next?

    10. Will there be different controls in the new version? like will there be jump, walk, crouch, ect.?


    I just wanna know these questions because i want to make the best mod for iris that i can... i love the progress you've made on iris and would definately say you've won the comp already!!!

    As far as your M64 project...I like the idea of you making an open source N64 Emulator...
    this gives coders the chance to look at how you built it and maybe make a better version of it ( even though i am probably sure that you will have the fastest running one out there..but ya never know )

    Cant wait to see more updates on both of these!!!


    Thanks for Everything,
    PSPdemon
    404 Error: This signature is missing!

  9. #9
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    PSPdemon,
    See thread on pspnews main page. I answered all your points there.

  10. #10
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    * Yawn *

    I need to learn the meaning of sleep. Not really anything to update on atm. I played some of MGFox's new map for Iris today and it kicks ass. Just needs some adjustments. Still chugging away at the rewrite for M64. I got basic registers & opcodes in. I still need timers, interupts & memory handler. Yet I can probably just get the memory handler in and give it a test run on the first 5 opcodes before jumping on to the timers & interupts. Anyways back to work on M64 for a little longer then head to bed (its 1:56am at the current time).

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