Please can you also increase the analog stick dead zone so that I'm not always turning left all the time when standing still!
Can't wait for the new release!
PeterM has posted an updated on his Port of Quake to the PSP, heres what he posted:
<blockquote>Hello,
I thought I'd update the thread with news on what is happening at the moment:
I've just moved house, and don't have internet access there yet. I should have access in the next couple of days.
Chris Swindle and I are going to merge our Quake sources. For this I've set up a SourceForge project and we're adding our source code to their CVS. When the merge is done and we're happy that it's working OK, we'll do a release. I don't know how long it'll take.
I've recently made some progress in my code.
* I've managed to get Quake running fine using Fanjita's EBOOT loader on firmware 2.00. I can't guarantee that Chris' WLAN stuff will work with it though - I've no idea about the loader's WLAN support. Kernel mode, PRXes, etc...
* I've made it so people can quit from the Quake quit menu. This is especially handy when using the loader, since Home does nothing.
* Battery life is monitored and reported periodically.
* There have been some frame rate improvements.
But anyway, hopefully we'll have a release ready soon. Please be patient.
Pete</blockquote>
Awesome news Peter![]()
Please can you also increase the analog stick dead zone so that I'm not always turning left all the time when standing still!
Can't wait for the new release!
Lol yes plzz. im turning right the whole time LOL.Originally Posted by nexus one
It will be fixed, sorry about that.
Pete
My development blog:
http://aaiiee.wordpress.com/
If you enjoy my homebrew work, please consider donating a few bucks.
PLEASE! Some sort of keyboard ability too.
Too long have I drooled on the Multiplayer screen being unable to type an IP to connect to. Too long have I spent staring at the walls being unable to type noclip. Hearken to the troubles I suffer from thy port which left me in awe and wonder! O! great bringer of Quake to the holy PSP heed my bug reports and be amazed at what nerdity I throw your way by such speech! I thank thee once again!
Yikes!
I'm mainly spending my time on bug fixing, better usability and speed improvements. I think Chris did some work adding an on-screen keyboard to his version for entering IP addresses and such, but the code hasn't been merged yet.
Pete
My development blog:
http://aaiiee.wordpress.com/
If you enjoy my homebrew work, please consider donating a few bucks.
Thanks for the update Peter! Quake is one of my favorite pieces of homebrew, and the combination of your work with Chris's I think will be a great development in the PSP community. Chris mentioned he's working on porting quakeworld, which means that your homebrew could very easily surpass the level that almost no commerical PSP games have in terms of internet play, well done to the both of you!
Just a quick update. I am currently sorting out doing the merge. I have sorted out most of the code at the moment, just need to merge the code for the OSK. I also need to sort out the OSK properly for console input, as the main loop still needs to run whilst collecting input from the keyboard, otherwise network games will drop when you go to the OSK to enter text.
Then of course I need to test out the networking code and ensure it is all working ok, then let Peter do some testing to check that I have not broken any of the functionality he added.
Chris
Peter, is there any way we can donate? Thanks for all the work you two have put in on Quake!
This is so awesome. Can't wait till it works on 2.0!!!! Thank you so much you guys are incredible!
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