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Thread: Resi 5 producer defends controls

                  
   
  1. #1
    Nightmaren Shrygue's Avatar
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    ps3 Resi 5 producer defends controls

    via Computer and Video Games


    As anticipated as it was, the Resident Evil 5 demo was met with some degree of criticism from fans who were not quite happy with a few aspects of Capcom's latest effort - notably the controls.

    RE5 plays much like RE4, which may please some, but it can feel a little clunky and restrictive for a game so action-orientated. But producer Jun Takeuchi says that's all part of increasing tension levels.

    "We went in knowing that we weren't making a typical third- or first-person shooter; we were making a Resident Evil game," said Takeuchi.

    "It was important for us to go with the design choices that would make the best Resident Evil game that we could. When it comes to Resident Evil, we feel that by imposing a restriction on the player you actually increase the tension that they feel while playing," he explained.

    "Finding the balance between that and the player's frustration is very important when approaching the design of a game like this. I think that by imposing certain restrictions on the player you actually help to heighten the fear and the tension, and, ultimately, you create a better horror game."

  2. #2
    DCEmu Old Pro mcdougall57's Avatar
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    I just don't like the fact you cant move while reloading so you get your head chain-sawed straight off.

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    DCEmu Newsposter Triv1um's Avatar
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    I actually agree.
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    DCEmu Regular Ultima Chocochu's Avatar
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    Resident Evil 4 you couldn't move and reload or anything, so players of 4 should be used to this

    The only problem I had with controls in this new one was, I've been playing a lot of First Person Shooter's, and trying to control with both analog sticks XD

    But in all honesty, I don't find anything wrong with these controls
    Played tons of RE4 so it's natural for the most part.

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