I do remember when i joined the scene ways back just as a downloader i seen lots of stuff that isnt even available anymore cause of Katana and i cant remember any except segagen.
True, mostly the early stuff was made with Katana before kos became really user friendly and stable - now it's the backbone of the whole scene.There was never that much made with katana. The homebrew scene really exploded with kos.
No wonder the X-Box mob use so much GREEN in their stuff ;D.
[quote author=Eric link=board=homebrew;num=1090004006;start=0#11 date=07/25/04 at 17:39:04]I do remember when i joined the scene ways back just as a downloader i seen lots of stuff that isnt even available anymore cause of Katana and i cant remember any except segagen.[/quote]DreamSPEC, DC64, Sintendo, GypPlay, and early versions of BoobBoy (the newest one uses KOS) used the Dreamcast WinCE libraries, and some demos used either the Katana libraries or or the WinCE libraries.
That's it.
Of course, if you include the illegal releases - there's
1) the illegal Sega Smash Pack rip (don't call it SegaGen - 007Cheater created that name to get hits to DCEmulation - call it what it is - the illegal Sega Smash Pack rip)
2) The Sonic 2 demo 007Cheater put up for download on DCEmulation
3) "QuakeDC" - The Titanium Studios port that was leaked onto the internet and uploaded to DCEmulation in it's complete form at first (with the commercial WAD files included), then replaced with shareware. IDSoftware reportedly has no problem with this - I'm not sure about Titanium Studios, so it's more of a grey area (as is all software made using WinCE anyway).
But, it's better just to ignore the WinCE programs and use programs that are 100% legally developed with KOS, libronin, etc.
All of the programs have better legal alternatives anyway:
DreamSPEC - Speccyal K
DC64 - DreamFrodo
Sintendo - DreamSNES, Super Famicast
GypPlay - Bero's DC Movie Player, commercial Dream VCD Player
QuakeDC - RADQuake, nxQuake
All of the WinCE applications were top of their fields at the time, but nowadays they are overshadowed by their completely legal counterparts, so it's best to stick with the legal route.
Before KOS, the legal stuff was either written from scratch (DreamSNES), or using libdream (the predecessor of KOS). There wasn't that much of it, but it was there nevertheless.
ah the good ol' days
when ignorance was bliss.
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