The part wich isn't translated in the news is simply english written in katakana and it means "Top Players Golf"
Here is the deal. You can zip all files from iso and it will play; however, the loading times will suffer and increase. Now about the tracks, you can't zip them because it will not play (anyway, you would not safe much space because mp3 format is already compressed). Yeah I know those neogeo cd games take some space so you might want to compress it; I don't really care because for now I have 2GB MS.Originally Posted by siulmagic
Good luck!
DeathEvil
The part wich isn't translated in the news is simply english written in katakana and it means "Top Players Golf"
No, and mp3 format is already compressed so you will not gain of place.Originally Posted by siulmagic
Just zip all the game files and put all tracks in neocd.mp3 folder.
For exemple with game metal slug. Create a folder "Metal Slug" and put in this folder the zip file "Metal Slug.zip" and the neocd.mp3 folder
x/psp/game/neocd/Metal Slug/neocd.mp3
x/psp/game/neocd/Metal Slug/Metal Slug.zip
in the neocd.mp3 folder you have :
Metal Slug - Track 02.mp3
Metal Slug - Track 03.mp3
Metal Slug - Track 04.mp3
.
.
.
Metal Slug - Track 20.mp3
BTW the loading times with zip files is not important. I have 2gb MS however i zip all my games.![]()
This is really far down the thread, so I doubt it'll matter to anyone, but... Here's a better translation of the release notes:
"There shouldn't be any major bugs lefts, but we'll have to see about that.
I've only tested some minor games and ones that used special processing, so if you find any bugs, please contact me.
What's changed: 0.1.6
-Fixed the sprite zoom processing. Scrolling in the Japan stage in KOF'94 and the shrinking effect in the continue screen of Last Blade 1 both now display properly.
Top Player's Golf and Rally's Chase still look funny, but in order to completely fix this, I've had to enable raster effects.
-I completely forgot to add processing to automatically make config and snap directories when they weren't already made, so, even though it's a little late, I've gone ahead and added this.
-----------------------------
State of Development:
-I think the trade off for more detailed screen drawing is that it's gotten a little slower.
-The execution speed is deffinately bottle necked. It's pretty vexing that the raster effects aren't running at a usable speed.
-I can't quite get a stable compile so I'm delaying the release of the source code. Sorry. Somehow I'll work this out by 0.2."
Thanks NJ for all your hard work. No rest for the wicked huh.
And thanks illegal machine for the comparison between the 2 emus for neogeo. I had been meaning to do some testing, just can“t find the time.
Thank you for the comparison. That was indeed helpful.Originally Posted by Illegal Machine
Yes, I have Samurai Spirits RPG running on Zelurkers but even if you can read Japanese the text window is always BEHIND all other graphics/ sprites so it is obscured. Its like the layers are messed up. Other than that the game seems to play pretty well.
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