Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 47

Thread: Zilmar is a god among monkeys !!

                  
   
  1. #11
    Banned vettacossx's Avatar
    Join Date
    Nov 2005
    Location
    UPSTATE NY..USA DCemu Modders UNITE ;)
    Posts
    892
    Rep Power
    0

    Default

    wow first finjata now the monkey every day gets closer and better much love monkey i appreciate your hard work..

  2. #12
    DCEmu Newbie
    Join Date
    Oct 2005
    Location
    London, UK
    Posts
    33
    Rep Power
    0

    Default

    Impressive stuff, thanks for putting so much time into this project. This is very exciting indeed!

  3. #13
    DCEmu Newbie
    Join Date
    Feb 2006
    Location
    ReXdale
    Age
    39
    Posts
    13
    Rep Power
    0

    Default

    yes monkey. your awesome.

  4. #14
    DCEmu Rookie Mew's Avatar
    Join Date
    Sep 2005
    Posts
    193
    Rep Power
    72

    Default

    very impressive and amazing!
    You're an awesome monkey!
    Keep up the good work! You definetly rock!

    I've deep respect in you and all the other psp coders out there!

  5. #15
    PSP User Apoklepz's Avatar
    Join Date
    Oct 2005
    Location
    Bottom of The Pit
    Posts
    1,542
    Rep Power
    80

    Default

    Kudos Monkey man! You deserve a trillion bananas!!! At least I'll go bananas the day we have SmashBros and Ocarina of time in our hands. From one monkey to another...You are one heck of an ape! It looks better everytime you post, so cheers!

  6. #16
    DCEmu Newbie Knutselmaaster's Avatar
    Join Date
    Feb 2006
    Location
    Paris
    Age
    50
    Posts
    31
    Rep Power
    0

    Default

    Props from Paris!
    And real nice to get the pj64 team involved, my son and i play n64 games every day thanx to them. I wish you the best luck and hope to play n64 on the road soon!

    Thanks for your effort.

  7. #17
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Small update.

    I fixed my lock up bug today on fire demo. It now finaly keeps updating. Along with this fix Fire Demo now works & so does Pong by Omar. Yet there are some bugs still in others (absolute crap 1 & 2 still hang after a few cycles, pong input is bad ( left trigger sent my pad up and that was it. :P ) ).

    anyways a more proper anoucement will come later in the day. its 3am now and i need to get some rest.

  8. #18

    Default

    D*mn, I truly admire your dedication to this project. Really magnificant
    Once again, keep up the great work (I wonder how many times I said that lol )

  9. #19
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    30
    Rep Power
    0

    Thumbs up

    hi psmonkey will the emu play banjo-tooie and dk 64 oh yeah by the way good work

  10. #20
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    sweet i have a fanboy now (m64fan). :P

    well after being up so late last night I dont want to get up this morning.
    I made a typo in my last post. I ment I fixed a bug for n64 stars (not fire demo) but that same bug was what locked up other demos from working. Either way. YAY.

    With more and more things starting to work (including new demos) I am starting to debate a time frame for release. I was originaly gunning for "when more runs, post quickly" but I am thinking not to do that. I am actualy thinking of trying to get the emulator to the point where it's waiting on rsp emulation. That way when I start on it again (need break to work on iris) I will be starting in on rsp emulation to start running comercial roms. Sure it might only take me another week to get to this point but I am thinking of delaying it further for a huge release on march 9th (there be a reason for that) but I am unsure atm. So I will have to debate it further and also continue to hunt down bugs.

    Well anyways i'll post some pictures up later today of new status & of me hopfuly kicking the n64 ass in pong by omar.

    Untill then. *chimes ghostbuster music* There is something strange in the coding base, who you gonna call? Bugbuster!! It doe something wierred and it dont look good, who you gonna call? Bugbuster!!

    m64fan,
    It will be a long time till banjo-tooie or dk64 work. The reason being is they are larger then 16MB which is my current limit for the emulator. I am thinking to get this fixed after some time but the result wont happen till after mario64 is running & after the recompiler is implemented.

Page 2 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •