Impressive stuff, thanks for putting so much time into this project. This is very exciting indeed!
wow first finjata now the monkey every day gets closer and better much love monkey i appreciate your hard work..
Impressive stuff, thanks for putting so much time into this project. This is very exciting indeed!
yes monkey. your awesome.
very impressive and amazing!
You're an awesome monkey!
Keep up the good work! You definetly rock!
I've deep respect in you and all the other psp coders out there!
Kudos Monkey man! You deserve a trillion bananas!!! At least I'll go bananas the day we have SmashBros and Ocarina of time in our hands. From one monkey to another...You are one heck of an ape! It looks better everytime you post, so cheers!![]()
Props from Paris!
And real nice to get the pj64 team involved, my son and i play n64 games every day thanx to them. I wish you the best luck and hope to play n64 on the road soon!
Thanks for your effort.
Small update.
I fixed my lock up bug today on fire demo. It now finaly keeps updating. Along with this fix Fire Demo now works & so does Pong by Omar. Yet there are some bugs still in others (absolute crap 1 & 2 still hang after a few cycles, pong input is bad ( left trigger sent my pad up and that was it. :P ) ).
anyways a more proper anoucement will come later in the day. its 3am now and i need to get some rest.![]()
D*mn, I truly admire your dedication to this project. Really magnificant
Once again, keep up the great work(I wonder how many times I said that lol
)
hi psmonkey will the emu play banjo-tooie and dk 64 oh yeah by the way good work
sweet i have a fanboy now (m64fan). :P
well after being up so late last night I dont want to get up this morning.
I made a typo in my last post. I ment I fixed a bug for n64 stars (not fire demo) but that same bug was what locked up other demos from working. Either way. YAY.
With more and more things starting to work (including new demos) I am starting to debate a time frame for release. I was originaly gunning for "when more runs, post quickly" but I am thinking not to do that. I am actualy thinking of trying to get the emulator to the point where it's waiting on rsp emulation. That way when I start on it again (need break to work on iris) I will be starting in on rsp emulation to start running comercial roms. Sure it might only take me another week to get to this point but I am thinking of delaying it further for a huge release on march 9th (there be a reason for that) but I am unsure atm. So I will have to debate it further and also continue to hunt down bugs.
Well anyways i'll post some pictures up later today of new status & of me hopfuly kicking the n64 ass in pong by omar.
Untill then. *chimes ghostbuster music* There is something strange in the coding base, who you gonna call? Bugbuster!! It doe something wierred and it dont look good, who you gonna call? Bugbuster!!
m64fan,
It will be a long time till banjo-tooie or dk64 work. The reason being is they are larger then 16MB which is my current limit for the emulator. I am thinking to get this fixed after some time but the result wont happen till after mario64 is running & after the recompiler is implemented.
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