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Thread: Zilmar is a god among monkeys !!

                  
   
  1. #31

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    Psmonkey, would the available memory be an issue on 2.00+ ? (I have a 2.0 thankfully ) Because I think that all the memory (24 mb I believe) is available in User Mode. And because the new Eloader has freed up more memory. I personally think the memory would not be an issue anymore, but I am not sure. So what would be the benefit of having a 1.5 over a 2.0 on Monkey 64? Would there be a difference in performance, or other functions?

    Thanks

  2. #32

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    Im pretty sure there are issues with running power hungry apps on eboot loaders because they dont allow direct access to all memory and hardware functions. Also (and im not saying this will happen) if any of the proccessing was moved to the media engine for optimisation purposes anything beyond 1.5 would be ruled out. Basically, if you want speed and functionality, stick with lower firmware.

    (Waits for PSMonkey to answer and tell me if ive got the right idea or im way off)

  3. #33
    DCEmu Newbie Knutselmaaster's Avatar
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    Quote Originally Posted by PSmonkey
    wrong version dude. Starfox snes used the fx chip. starfox 64 used the normal n64 hardware and is posible to emulate (its actualy another mario64, not heavly demanding on the hardware )
    Yes , how could i be so stupid! It was the snes!
    Well that's a relief becouse i love starfox.
    Thanx for the correction PSmonkey, nice to have you in the discussion.

  4. #34
    PSP User Tonx_9's Avatar
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    Default smugglin' plumz

    great work i hope it will run comercial games soon ((CONKERS BAD FUR DAY ON YOUR PSP))

    can it be downloaded yet????????

  5. #35
    PSP User Tonx_9's Avatar
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    Default psp and 64 go together

    great work i hope it will run comercial games soon ((CONKERS BAD FUR DAY ON YOUR PSP))

    can it be downloaded yet????????

  6. #36
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    Well PSMonkey, take your time, we'll all be waiting here with baited breath!

    One of my favourite games ever is Blast Corps on the N64, if I could play that on my PSP I'd be in Heaven!

  7. #37
    DCEmu Old Pro pkmaximum's Avatar
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    Quote Originally Posted by Festizzio
    It sure seems like it.
    Well thanks for the information I appreciate it. And also I do own the original n64 system but what I was thinking from a n64 emulator on the PSP was it would be the first hand held n64 (emulation). So that is why I was wondering how you would be able to run the emulator. Also I was looking at the specs and to me I could be wrong but it did not seem as if the emulation was very possible but I'll take your word for it. Well good luck!

  8. #38
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    Quote Originally Posted by Tonx_9
    great work i hope it will run comercial games soon ((CONKERS BAD FUR DAY ON YOUR PSP))

    can it be downloaded yet????????
    Unlikely (it be a miracle if Mario64 works) and not anytime soon (think months [wild guess 6] ) for a version running commerical roms nicely.

  9. #39
    PS Beta Tester & Mod DPyro's Avatar
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    More like 2 or 3 if he continues working on it.

  10. #40
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    but dont forget the break i must take on monkey so i can work on iris for the dcemu compo that ends in april (i have alot on my plate for that).

    Yet I think in another month of work we can see comercial roms booting. Maybe mario playable in 2 months and 4-5 months for a solid recompiler so we can get playable speed.

    Few things to take into consideration. with a little trickery (like when roms are waiting for a vsycn to accure) a few fps can be obtain. Like Chaos demo runs at 12.5 fps vs the 5.5 that fire runs. Why? Well because chaos goes into a little opcode loop till a vblank occures. Since we speed up emulation when this happens it gets a bit higher frame rate. I currently only do this on the J opcode but if I add it into others we might see a little boost in others.

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