Page 1 of 7 12345 ... LastLast
Results 1 to 10 of 68

Thread: Mmmmm Portable Pong Emulated Goodness

                  
   
  1. #1
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default Mmmmm Portable Pong Emulated Goodness

    Mmmmm *drool*

    Well after some back and forth I figured a few things out. For some reason I dont need to byteswap the pif ram where pc emulators do. So with this and a few corrections I got input working. Even better is the fixing of SI transfer now keeps a few homebrew games from crashing.

    So here are some screenshots of Pong by omar, Liner (I dont understand the point of this game), Manic Minor & MM hiden levels (oddly enough its very dark), & the wonderful n64 logo returns from waverace (do note that no comercial games run, this just this logo shows up since it draws to the framebuffer with no use of the rsp/rdp).

    Anyways enjoy. More updates to come when more progress is made.

    Screens via the comments

  2. #2
    DCEmu Old Pro Wally's Avatar
    Join Date
    Oct 2005
    Posts
    1,170
    Rep Power
    79

    Default

    Good Stuff!

    Well we are back to square one!

    Now its time for RSP

    Oh BTW PSmonkey Liner would be a game which you have to avoid the other lines.

    There are games simular to this such as a minigame on fusion frenzy on Xbox etc.

    As soon as this project fires up and works on 2.60 im upgrading

  3. #3
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by wally
    Good Stuff!

    Well we are back to square one!

    Now its time for RSP

    Oh BTW PSmonkey Liner would be a game which you have to avoid the other lines.

    There are games simular to this such as a minigame on fusion frenzy on Xbox etc.

    As soon as this project fires up and works on 2.60 im upgrading
    Time for rsp, No! I still have many issues in demos to fix.

    I would agree with your opinion on liners but it seems like you get 1 point for every line that crashes into a wall or another line. So is it who has the least number is the winner?

    --edit--
    I dont agree with an upgrade to 2.6 yet still. I dont think 2.0+ eboot loader can handle demos that use the ME as another processor which I definaly will be doing down the line somewhere.

  4. #4
    Now with Blast Processing! Kaiser's Avatar
    Join Date
    Jun 2005
    Location
    CANADA
    Age
    35
    Posts
    3,079
    Blog Entries
    3
    Rep Power
    50

    Default

    Nice PSMonkey

    I wonder why the third game is so dark, Any clue of the reason behind it?

  5. #5
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Wow pong just got even better. While this did not speed up other demos but i put in more speed hacks for jump instructions (ie, if the jump is to the current address, it forces a vsync since pretty much the n64 is waiting on a vsync to occure). Anways pong does 30fps now. *insert shocked face*

    kaiser,
    Its not an emu issue i believe. Its dark in pretty much all n64 emus.

  6. #6
    Now with Blast Processing! Kaiser's Avatar
    Join Date
    Jun 2005
    Location
    CANADA
    Age
    35
    Posts
    3,079
    Blog Entries
    3
    Rep Power
    50

    Default

    30 fps?! Thats awesome stuff.

    Quote Originally Posted by PSmonkey
    kaiser,
    Its not an emu issue i believe. Its dark in pretty much all n64 emus.
    Oh I see.

  7. #7
    DCEmu Newbie ZFB8's Avatar
    Join Date
    Feb 2006
    Location
    Oklahoma T_T
    Age
    33
    Posts
    58
    Rep Power
    0

    Default

    Nice, I just wish that one day they'll have a downgrader for 2.6. I have a 2.6 (upgraded from 1.52 when I "didn't care about homebrew" ¬_¬), and if I can downgrade, then I can't wait for the day when I can play Mario 64 on my PSP. I wish Ocarina of Time was possible, but with that 16 mb limit on the ROMs, things don't look too bright on that aspect V.V. Oh well, I'll be happy with whatever you make =P

  8. #8
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    1
    Rep Power
    0

    Default

    having seen pc emulators evolve, I do know that Mortal Kombat Trilogy can be emulated without a whole lot of rsp/rdp and for sure without HLE. Nemu64 accomplished this in it's early days. Granted speed will be an issue, but this emulator has already impressed me greatly.

    Keep Going PSMonkey. Great work so far!

  9. #9
    DCEmu Newbie
    Join Date
    Mar 2005
    Posts
    11
    Rep Power
    0

    Default

    Thanks for keeping us in tuned to your progress on the emulator and please keep up the good work! It's coming together so well.

  10. #10
    DCEmu Newbie Mariopop87's Avatar
    Join Date
    Feb 2006
    Location
    New Jersey in good ol' USA.
    Posts
    84
    Rep Power
    0

    Default

    will this work on the GTA eloader?(thats what its called right?)

Page 1 of 7 12345 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •